01-15-2004, 07:18 PM
Hello Attika,
This is most unusual indeed. If you add the seeding sizes of the goats and familiars, you do not even reach half of the required number. One explanation could be that the game still adds the monsters from quests that could appear on the level, but that is unlikely. Apart from something like this, there should be no difference between SP and MP. While the game can add monsters 'by hand' and surpass the seeding size limits, I don't think it ever has a reason to place fewer monster types.
Must be something weird as the example Cytrex gave :blink:
This is most unusual indeed. If you add the seeding sizes of the goats and familiars, you do not even reach half of the required number. One explanation could be that the game still adds the monsters from quests that could appear on the level, but that is unlikely. Apart from something like this, there should be no difference between SP and MP. While the game can add monsters 'by hand' and surpass the seeding size limits, I don't think it ever has a reason to place fewer monster types.
Must be something weird as the example Cytrex gave :blink: