World of Warcraft
#51
Hey guys, some things:

NiteFox @ Jan 12 2004, 08:30 AM Wrote:Do you think that any company will continue to support a MMORPG after the bubble has burst when the number of active clients has dropped to a few hundred? Will they pull the plug then, or wait until the number drops to a few dozen? Nah. When that point has reached the cost of running the servers will be greater than the sweet, delicious cash they're raking in, and anyway the "illusion" of a MMORPG will essentially be shattered when you no longer have thousands and thousands of players interacting with the game world.

Ah yes, A fascinating idea that has yet to be touched upon! What of the death of a(n) MMORPG?

I don't know much about these games, but I don't think any have failed. Since they are such a tremendous undertaking only a handful have been released. Thus far Everquest has been perpetuated by a long line of expansion packs, but would it continue to thrive if the parent company began working on something else?

There is a certain doom I forsee, but to understand it first recall old games (or mods) that you don't play anymore. For example, Half-life has a copious mod compunity, but what of the mods that are gradually overshadowed by new games and mods? The comunity for a particular mod dies down, until there are only a handful of games going at any given time. It's quite disappointing to be unable to play your favorite mod due to a lack of playmates.

And now for the forseeable doom: An MMORPG is not free - it's not even close to free. An MMORPG does not have a single player component. I smell trouble. When the starcraft (or any online game of that ilk) b.net servers are inevitably shut down, there will be a collective outcry of sadness from gamers. However, they don't really have a legitimate claim to yell at Blizzard for - after all, Starcraft has both a single player and LAN component. Oh dear, MMORPGs have nothing to fall back upon. When their server(s) are inevitably shutdown there will be a collective ROAR of anger. What will come of this? I :ph34r:.

One last thing I want to say about this: non-MMORPG games are scalable. That is to say that at any given time you only need enough server/bandwidth support for the games currently running. With a persistent world, at any given time you need the entire world ready to go. As a result, the "pulling of the plug" is actually more definite than that of a standard game.

-----


Indeed as NiteFox said the genre may and will move onto bigger and better things. I can, for example, picture an MMO war. Perpetual online war in which every soldier is represented by a player, and vast battles are waged for ultimate victory.

More to say later...

--moget?
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Messages In This Thread
World of Warcraft - by Yuen - 01-09-2004, 05:19 AM
World of Warcraft - by Sir_Die_alot - 01-09-2004, 05:34 AM
World of Warcraft - by Assur - 01-09-2004, 06:37 AM
World of Warcraft - by Usufruct - 01-09-2004, 01:50 PM
World of Warcraft - by nobbie - 01-09-2004, 03:19 PM
World of Warcraft - by Socrates - 01-09-2004, 05:16 PM
World of Warcraft - by Arutha - 01-09-2004, 10:09 PM
World of Warcraft - by Phyloxerra - 01-09-2004, 10:10 PM
World of Warcraft - by Guest - 01-09-2004, 11:57 PM
World of Warcraft - by Nystul - 01-10-2004, 01:24 AM
World of Warcraft - by Dozer - 01-10-2004, 02:53 AM
World of Warcraft - by nobbie - 01-10-2004, 03:29 AM
World of Warcraft - by Artega - 01-10-2004, 04:25 AM
World of Warcraft - by Guest - 01-10-2004, 05:17 AM
World of Warcraft - by Guest - 01-10-2004, 05:24 AM
World of Warcraft - by Yuen - 01-10-2004, 09:35 AM
World of Warcraft - by nobbie - 01-10-2004, 04:10 PM
World of Warcraft - by Selby - 01-10-2004, 05:17 PM
World of Warcraft - by Dozer - 01-10-2004, 09:15 PM
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World of Warcraft - by SithLord - 01-11-2004, 01:23 PM
World of Warcraft - by Quark - 01-11-2004, 01:42 PM
World of Warcraft - by Drasca - 01-11-2004, 03:24 PM
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World of Warcraft - by channel1 - 01-11-2004, 08:32 PM
World of Warcraft - by Bob - 01-11-2004, 09:45 PM
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World of Warcraft - by Bolty - 01-12-2004, 03:20 AM
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World of Warcraft - by Artega - 01-12-2004, 03:47 AM
World of Warcraft - by Roland - 01-12-2004, 03:55 AM
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World of Warcraft - by Swiss Mercenary - 01-13-2004, 03:46 AM
World of Warcraft - by Assur - 01-13-2004, 04:01 AM
World of Warcraft - by Cryptic - 01-13-2004, 04:59 AM
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World of Warcraft - by Selby - 01-13-2004, 02:24 PM
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World of Warcraft - by Occhidiangela - 01-13-2004, 10:48 PM
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World of Warcraft - by Occhidiangela - 01-14-2004, 12:10 AM
World of Warcraft - by Nystul - 01-14-2004, 12:16 AM
World of Warcraft - by Nystul - 01-14-2004, 12:45 AM
World of Warcraft - by gekko - 01-14-2004, 02:08 AM
World of Warcraft - by Assur - 01-14-2004, 03:00 AM
World of Warcraft - by Quark - 01-14-2004, 03:43 AM
World of Warcraft - by Drasca - 01-14-2004, 03:48 AM
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World of Warcraft - by Telveck - 01-14-2004, 07:00 AM
World of Warcraft - by Cryptic - 01-14-2004, 07:44 PM
World of Warcraft - by whyBish - 01-15-2004, 09:09 AM
World of Warcraft - by Swiss Mercenary - 01-16-2004, 03:52 AM
World of Warcraft - by Cryptic - 01-16-2004, 04:03 AM
World of Warcraft - by WarLocke - 01-16-2004, 05:09 AM
World of Warcraft - by Cryptic - 01-16-2004, 06:06 AM
World of Warcraft - by NiteFox - 01-16-2004, 08:44 AM
World of Warcraft - by WarLocke - 01-16-2004, 08:48 AM
World of Warcraft - by Swiss Mercenary - 01-16-2004, 02:36 PM
World of Warcraft - by Quark - 01-16-2004, 02:51 PM
World of Warcraft - by Raziel - 01-16-2004, 02:54 PM
World of Warcraft - by Yuen - 01-16-2004, 10:30 PM
World of Warcraft - by Cryptic - 01-16-2004, 11:03 PM
World of Warcraft - by whyBish - 01-17-2004, 06:33 AM
World of Warcraft - by kandrathe - 01-17-2004, 07:48 AM
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World of Warcraft - by Jarulf - 01-17-2004, 11:00 PM
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World of Warcraft - by Swiss Mercenary - 01-18-2004, 04:33 PM
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World of Warcraft - by Yuen - 01-19-2004, 12:14 PM
World of Warcraft - by SwissMercenary - 01-19-2004, 12:39 PM
World of Warcraft - by Assur - 01-20-2004, 04:36 AM

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