12-12-2003, 06:22 PM
>I understand many/most feel that Shrine Seeding can
>be (re)set to "random" (for such shrines as Hidden and
>Mysterious) by entering and leaving many dungeon
>levels.
Yeah, that is it more or less.
>Would this also be true of Tainted Shrines (+1 to a
>partner's random stat, -1 to all others)?
Sure.
>Also, about how many dungeon levels should one
>expect to enter/leave before the randomization takes
>effect?
I really have no idea. never looked into that.
>Finally, does this randomization process also hold true
>for Single Player games? Is the shrine seed performed
>the same for Single Player as for Multi?
Yes, it applies to any game.
Just to elaborate on the number of levels to enter. What is of interest is the "objects" in the dungeon. Objects are everything that is not a monster or an item. All shrines, tomes, chests, bodies, burning croses and other such random placed dungeon filling are objects (Doors are objects too by the way). There is probably a limit like max 128 of them or something, don't remember how many. Only those that are actually suposed to give some random result when activated (and hence only those that can be activated). I have nver bothered looking at how many such might exist on a level. Since the game fill the table from the start for each level (and in a specific order for object types which I don't remember all of any more) it might take some time and levels.
Regarding Yogo_Baar's post:
>1. Is Tainted shrine also affected by the seeding bug?
I think the question was actually if the randomness can be rest by visiting more levels. IN case the above was the actual question, yes it is affectd and will preferably pick dexterity as is noted in my Guide.
>be (re)set to "random" (for such shrines as Hidden and
>Mysterious) by entering and leaving many dungeon
>levels.
Yeah, that is it more or less.
>Would this also be true of Tainted Shrines (+1 to a
>partner's random stat, -1 to all others)?
Sure.
>Also, about how many dungeon levels should one
>expect to enter/leave before the randomization takes
>effect?
I really have no idea. never looked into that.
>Finally, does this randomization process also hold true
>for Single Player games? Is the shrine seed performed
>the same for Single Player as for Multi?
Yes, it applies to any game.
Just to elaborate on the number of levels to enter. What is of interest is the "objects" in the dungeon. Objects are everything that is not a monster or an item. All shrines, tomes, chests, bodies, burning croses and other such random placed dungeon filling are objects (Doors are objects too by the way). There is probably a limit like max 128 of them or something, don't remember how many. Only those that are actually suposed to give some random result when activated (and hence only those that can be activated). I have nver bothered looking at how many such might exist on a level. Since the game fill the table from the start for each level (and in a specific order for object types which I don't remember all of any more) it might take some time and levels.
Regarding Yogo_Baar's post:
>1. Is Tainted shrine also affected by the seeding bug?
I think the question was actually if the randomness can be rest by visiting more levels. IN case the above was the actual question, yes it is affectd and will preferably pick dexterity as is noted in my Guide.
There are three types of people in the world. Those who can count and those who can't.