12-03-2003, 10:34 AM
MongoJerry,Dec 2 2003, 03:20 PM Wrote:.Nice guide, and it has been a pleasure partying with you.
Some comments.
Please leave the first paragraph as it stands. It is not really a stretch to say that Enchant is the most improved skill in 1.10.
Look at the other candidates:
- Skels (yes they are uber now, but they weren't completely useless before)
- Holy Shock (Similar in boost to enchant, but only available to the player)
- Dragon Talon & Co. (Really not a skill improvement but a mechanics change, and again only available to the player)
- Blade skills (Nice boost with carrying portion of weapon damage, but their main feature was, and still is carrying procs)
As to mentioning specific items, I believe that this should also stay. Yes I like to know which mods etc. are useful, but I clean forgot about the demon machine, and didn't realise the speed advantage that it has for sorcs. Prior to reading the guide I thought that Kuko was the best possible bow for enchantresses.
Very interesting to see what backup skills can be mixed in with an enchantress build. I would be interested to see (as mentioned above) a section on what other player builds can be handy to team up with, you listed minion makers, but how do these compare and contrast with conviction pallies / lower resist necros etc. Also what players perform poorly with enchantresses (I assume spellcasters, particularly fire based ones?)
P.S. I hope you don't mind that I gave away a Kuko to a budding basin enchantress, sounds like you have a demon machine anyway :)