11-28-2003, 11:17 AM
Harlequin Crest
The AC hit seems to negate the -1dfe, and +2 all attributes, +7life/mana ain't that great. Undead Crown is a better easily attainable unique helm, and there are better items out there in the long run... But at your current stage in the game, better helms are harder to come by, so you may want to keep it until you get a UC.
Griswold's Edge
Actually, my SP character still has this. It's carried him far and long. The life hit is a bitch, +20 mana'll probably be used on healing, knockback's awkward for a monster... But I just can't say no to a +25% ToHit or the 1-10 fire damage (Great for killing barrel skellys). Not an overly spectacular sword, not worth keeping, but it still has a special place in my heart.
Empyrean Band
Three nice mods: +2 all attributes, fast hit recovery, absorbs half of trap damage (Becomes useless in later games) but... +20%lr! Ghastly, simply ghastly. Three very nice early-on mods offset by another mod that will cripple you. You're gonna need that FHR 'cause you're gonna be attracting more monsters.
Ring of Truth
Eeeeeeeh... Your best suggested item. The RoT is marginally useful in the early-game, but will become obsolete as you find better jewels. +10 life, +10 mana, -1dfe. Nice. Keep it until you find something better, or until its benefits becomes negligable.
Yes, you can have more characters. Just select "New Hero" when you arrive at the character selection screen.
And Deathclaws do indeed rule. My party was absolutely destroyed by one in the Boneyards. It's always nice to be humbled when you've built a character that seemingly kills everything without any effort.
The AC hit seems to negate the -1dfe, and +2 all attributes, +7life/mana ain't that great. Undead Crown is a better easily attainable unique helm, and there are better items out there in the long run... But at your current stage in the game, better helms are harder to come by, so you may want to keep it until you get a UC.
Griswold's Edge
Actually, my SP character still has this. It's carried him far and long. The life hit is a bitch, +20 mana'll probably be used on healing, knockback's awkward for a monster... But I just can't say no to a +25% ToHit or the 1-10 fire damage (Great for killing barrel skellys). Not an overly spectacular sword, not worth keeping, but it still has a special place in my heart.
Empyrean Band
Three nice mods: +2 all attributes, fast hit recovery, absorbs half of trap damage (Becomes useless in later games) but... +20%lr! Ghastly, simply ghastly. Three very nice early-on mods offset by another mod that will cripple you. You're gonna need that FHR 'cause you're gonna be attracting more monsters.
Ring of Truth
Eeeeeeeh... Your best suggested item. The RoT is marginally useful in the early-game, but will become obsolete as you find better jewels. +10 life, +10 mana, -1dfe. Nice. Keep it until you find something better, or until its benefits becomes negligable.
Yes, you can have more characters. Just select "New Hero" when you arrive at the character selection screen.
And Deathclaws do indeed rule. My party was absolutely destroyed by one in the Boneyards. It's always nice to be humbled when you've built a character that seemingly kills everything without any effort.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386