11-05-2003, 01:13 PM
By "Vega" I'm assuming you're referring to the Spanish uh, "Guy"(I'd like to use a different 3 letter word, but um, I'd probably get banned. :P ), since in Japan, "Vega" refers to the final boss(He of the flaming horizontal flight).
Guile is a "noob" character, for the most part. All you do is charge, if they jump, Flash. If they turtle along with you, Sonic Boom. My brother and I refer to him as "Mr One Dimensional" :P He really only has those 2 moves.
Ryu is "Boring Man", since he:
1) NEVER CHANGES HIS OUTFIT. ==NEVER== It's been what, 12 years? Still the same smelly gi.(This applies to Ken too.)
2) NEVER CHANGED HIS MOVES. Gained some command attacks(but so did practically everyone else in SSF2T/X), and supers(as above), but still the same old boring Hadoken/Shoryuken/Tatsumaki-senpuu-kyaku.
3) NEVER CHANGED HIS MOTIVES. "The fight is all" "I hope to fight with you again some day" "You must beat Sheng Long(actually, I think he's referring to the Shoryuken, which, in Japanese, means Rising Dragon, which is 'Sheng Long' in Chinese) to defeat me." There is something seriously messed up about a guy whose only mission in life is to fight.
I generally avoid the Shoto-clones like the plague. Fireball-Fireball-Fireball, if they jump, Uppercut. YAWN!
A "MAN'S MAN" is Zangief. None of that sissy 1/2 circle and an opposite horizontal crap from KoF. Anyone who can master his 360 on the SNES' blocky direction button has my respect. I only barely mastered it on the Sega Genesis control(but at least theirs is rounded) Plus his SF2 ending was the funniest. :D
Sagat is tricky. He can be the best zoner or the biggest sitting duck in the game. High-low tigers can keep your opponent guessing, especially if your version requires you to crouch-block for the low tiger shots. His old one-hit Tiger Uppercut was probably the most LETHAL anti-air you could get, compared to it from SSF2 onwards, when they made it a weak-ass 7-hit scraper.
If you're not used to him, Honda can be a little "odd" to fight, to say the least. At least, if you're not cheesing people with the Hundred Hands. The Earthquake torpedo has decent priority, and can at least trade hits with almost anything in the game. I have yet to see a decent Honda player.
Yes, I have an opinion on just about anything/anyone/anywhere. Just ask. :P
Guile is a "noob" character, for the most part. All you do is charge, if they jump, Flash. If they turtle along with you, Sonic Boom. My brother and I refer to him as "Mr One Dimensional" :P He really only has those 2 moves.
Ryu is "Boring Man", since he:
1) NEVER CHANGES HIS OUTFIT. ==NEVER== It's been what, 12 years? Still the same smelly gi.(This applies to Ken too.)
2) NEVER CHANGED HIS MOVES. Gained some command attacks(but so did practically everyone else in SSF2T/X), and supers(as above), but still the same old boring Hadoken/Shoryuken/Tatsumaki-senpuu-kyaku.
3) NEVER CHANGED HIS MOTIVES. "The fight is all" "I hope to fight with you again some day" "You must beat Sheng Long(actually, I think he's referring to the Shoryuken, which, in Japanese, means Rising Dragon, which is 'Sheng Long' in Chinese) to defeat me." There is something seriously messed up about a guy whose only mission in life is to fight.
I generally avoid the Shoto-clones like the plague. Fireball-Fireball-Fireball, if they jump, Uppercut. YAWN!
A "MAN'S MAN" is Zangief. None of that sissy 1/2 circle and an opposite horizontal crap from KoF. Anyone who can master his 360 on the SNES' blocky direction button has my respect. I only barely mastered it on the Sega Genesis control(but at least theirs is rounded) Plus his SF2 ending was the funniest. :D
Sagat is tricky. He can be the best zoner or the biggest sitting duck in the game. High-low tigers can keep your opponent guessing, especially if your version requires you to crouch-block for the low tiger shots. His old one-hit Tiger Uppercut was probably the most LETHAL anti-air you could get, compared to it from SSF2 onwards, when they made it a weak-ass 7-hit scraper.
If you're not used to him, Honda can be a little "odd" to fight, to say the least. At least, if you're not cheesing people with the Hundred Hands. The Earthquake torpedo has decent priority, and can at least trade hits with almost anything in the game. I have yet to see a decent Honda player.
Yes, I have an opinion on just about anything/anyone/anywhere. Just ask. :P