11-01-2003, 01:04 AM
Hi all.
I just finished soloing the clone with my 98 zon (woo me :D ) so I'd like to share some of my findings.
When I entered my private game, the soj count was at 520. The DC message came after 522. While I was fighting the clone the count increased to around 525.
I activated him in the cold plains, and was fortunate to have a health shrine and mana regeneration shrine nearby.
The best thing to do before you begin battle is to put on something with Prevent Monster Heal (ie: Hwanin's Belt). Without it you will be there forever because he regens too darn quickly.
With the belt I was able to quickly run into town to stock up on potions and arrows or run to a nearby shrine. Even after dying, I was able to take a wp and run to my corpse without DC regening. However, there was 1 time when I ran into town to restock and came back with DC's health at 3/4 after I had taken him down to 1/2 so I am not sure how long the Prevent Monster Heal lasts. I believe that before I want into town my Guided Arrows may have hit the nearby bone prison he raised. :(
I also recommend that you use FRW eq and some eq with mana regen. Max fire and lightning (I had both at 80%).
The merc and Valk are useless vs DC.
His favourite attack was the lightning attack, followed by the ground inferno. He always casts his meteor spell when it drops. He rarely used the firewall or expanding fire circle attack. He also ran away a few times so keep on him so he can't regen.
I think that's it.
As for the charm, mine was +1 all skills/+17 all attrib./+19 resist all/+6% EXP gain.
Good luck and happy hunting.
I just finished soloing the clone with my 98 zon (woo me :D ) so I'd like to share some of my findings.
When I entered my private game, the soj count was at 520. The DC message came after 522. While I was fighting the clone the count increased to around 525.
I activated him in the cold plains, and was fortunate to have a health shrine and mana regeneration shrine nearby.
The best thing to do before you begin battle is to put on something with Prevent Monster Heal (ie: Hwanin's Belt). Without it you will be there forever because he regens too darn quickly.
With the belt I was able to quickly run into town to stock up on potions and arrows or run to a nearby shrine. Even after dying, I was able to take a wp and run to my corpse without DC regening. However, there was 1 time when I ran into town to restock and came back with DC's health at 3/4 after I had taken him down to 1/2 so I am not sure how long the Prevent Monster Heal lasts. I believe that before I want into town my Guided Arrows may have hit the nearby bone prison he raised. :(
I also recommend that you use FRW eq and some eq with mana regen. Max fire and lightning (I had both at 80%).
The merc and Valk are useless vs DC.
His favourite attack was the lightning attack, followed by the ground inferno. He always casts his meteor spell when it drops. He rarely used the firewall or expanding fire circle attack. He also ran away a few times so keep on him so he can't regen.
I think that's it.
As for the charm, mine was +1 all skills/+17 all attrib./+19 resist all/+6% EXP gain.
Good luck and happy hunting.