Back to 1.10s in made a question about the numbers of arrow that actually hit the monster. I went to the conclusions at the end of that reply. As Ruvanal has written about the same observation, I'll assume it's correct.
We are also up to date with minimum number of missiles: 2+slvl/4 , which btw I read as 2+(slvl/4).
But I don't know how Strafe chooses the next target. Let's assume a 1 to 10 x and y axis: Placing the strafazon in (1,5) and non mobile targets in:
1. (3,7);
2. (3,6);
3. (3,5);
4. (3,4);
5. (3,3);
6. (4,7);
7. (5,8); and
8. (4,5).
How does the game chooses the targeting sequence, and those to be targeted twice, in that example?
We are also up to date with minimum number of missiles: 2+slvl/4 , which btw I read as 2+(slvl/4).
But I don't know how Strafe chooses the next target. Let's assume a 1 to 10 x and y axis: Placing the strafazon in (1,5) and non mobile targets in:
1. (3,7);
2. (3,6);
3. (3,5);
4. (3,4);
5. (3,3);
6. (4,7);
7. (5,8); and
8. (4,5).
How does the game chooses the targeting sequence, and those to be targeted twice, in that example?
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
- Sun Tzu, The Art of War