10-28-2003, 12:27 AM
G'day WarLocke,
Have you beaten the game yet? I'm not sure if the easter egg exists in the PC version (there's no reason for it not to), but you absoultely must beat the last level on Legendary Mode. I'm not going to ruin it for you, but there is a hilarious bit right before the final ending cinematic that is, well, hilarious.
When I first heard about it, I couldn't believe it. But, I beat it on Legendary to see if this person was a filthy dirty scoundrel of a liar, as I thought he was, to see for myself; lo and behold, those Bungie Fellas do have a sense of humour.
I've been a proud Xbox owner since launch, and the first game I purchased was Halo. Halo had the potential to be the greatest FPS game ever created, and it came pretty damn close. To some, it IS the greatest game ever created! Unfortunately, it appears as though the Bungie fellas were a bit rushed at the end; just look at the latter level design. A bit tedious and repetitive if you ask me. I'm not saying that the latter levels are total crap -- just a BIT crappy. On the whole, the single player experience is fantastic.
But, the multiplayer experience is even better. This is the whole reason why Halo is held in such high regard. Any problems with repetitive level design are easily overlooked when you play it on co-op mode with a friend (on Legendary!). The last part of the last level is extremely fun with two people. Hell, the whole game is extremely fun with two people! Whenever I talk about Halo, Silent Cartographer comes to mind. That whole beach sequence/warthog with a friend sequence is just great.
That's not even mentioning the versus multiplayer. System link is a god-send. There's nothing quite like having 12 to 16 guys in a room (or a few rooms) yelling back and fourth to each other, trash talking like filthy sailors (that is, if they trash talk... Perhaps I meant that the talk was trashy?). When you have decently sized televisions, and a bunch of Xboxes (like my friends and I do), Xbox LAN parties are the best. It's a mix of online PC gaming and classic console gaming -- you get more than just 2 (or 4) people playing together (as you would online with the PC) on a console AND you get all the people together in the same area, which lets everyone talk smack all day long. System Link games are very communal.
As another poster mentioned, these Xbox LAN parties seem to go on for hours, but you wouldn't know it if you played in one... I can recall playing about 3 or 4 flag matches and looking up at the clock only to see that 4 hours had passed. When you get two good flag teams facing off, oh man... Those can take a helluva long time. I'm a big fan of King Of The Hill (Crazy King especially). I love it when you've got 8 guys all firing rockets at the king spot, with everyone barely adding a second to their totals per entrance into the area. The resulting final scores are usually 2:00, 1:59, 1:59, 1:58, 1:40... Good stuff.
Now, I own Halo PC as well has the Xbox Halo -- are there any real differences? Not really. The only notable issue is the frame rate. All the game mechanics are the same. Even mouse look is the same - there is a delay moving your reticule too quickly in some instances. For example, using the tank, if you move hard to your right, the cannon will slowly catch up with the mouse. It's supposed to be like that -- It's not as noticable in the Xbox version, though, but that's because you have joysticks to use. The mouse look isn't that different from the double-stick Xbox controller style; an experienced Halo player has their sensitivity way up as to have maximum control over the Chief's turning and aiming. That's probably people's biggest gripe -- the use of the double sticks isn't as easy as the mouse. That's true, but once you get used to it, the double sticks can be just as deadly.
For me, Halo PC isn't worth the money simply because I've played it so much on the Xbox. That, and the multiplayer portion of the game is where the majority of my time (and probably other people's as well) will be spent. Having played Halo PC online (lag issues aside), it is not the same. It feels more sterile. As I mentioned before, Halo is a communal experience on the Xbox, and having played it that way for however many years now (2 since Halo came out?) playing it without the constant hollaring and real-time strategizing just makes it feel not so much like Halo. Rather, it feels like any other FPS, but with the familiar old Halo gameplay mechanics, graphics and all that.
So, what do you get when you combine the "Xbox Halo Experience" and the "PC Halo Experience"? HALO 2. This can also be represented as "Xbox Live + Halo = Halo 2".
I can't wait. You think Halo is good? Halo 2 is even better, from what I've seen so far... oooh wee!
One last thing about Halo; when did it come out? A very long time ago. Am I still playing it? Yep. I can't say that for any other game, except Diablo 2 (which I had quit, but recently came back to). But, Diablo 2 is another story...
Have you beaten the game yet? I'm not sure if the easter egg exists in the PC version (there's no reason for it not to), but you absoultely must beat the last level on Legendary Mode. I'm not going to ruin it for you, but there is a hilarious bit right before the final ending cinematic that is, well, hilarious.
When I first heard about it, I couldn't believe it. But, I beat it on Legendary to see if this person was a filthy dirty scoundrel of a liar, as I thought he was, to see for myself; lo and behold, those Bungie Fellas do have a sense of humour.
I've been a proud Xbox owner since launch, and the first game I purchased was Halo. Halo had the potential to be the greatest FPS game ever created, and it came pretty damn close. To some, it IS the greatest game ever created! Unfortunately, it appears as though the Bungie fellas were a bit rushed at the end; just look at the latter level design. A bit tedious and repetitive if you ask me. I'm not saying that the latter levels are total crap -- just a BIT crappy. On the whole, the single player experience is fantastic.
But, the multiplayer experience is even better. This is the whole reason why Halo is held in such high regard. Any problems with repetitive level design are easily overlooked when you play it on co-op mode with a friend (on Legendary!). The last part of the last level is extremely fun with two people. Hell, the whole game is extremely fun with two people! Whenever I talk about Halo, Silent Cartographer comes to mind. That whole beach sequence/warthog with a friend sequence is just great.
That's not even mentioning the versus multiplayer. System link is a god-send. There's nothing quite like having 12 to 16 guys in a room (or a few rooms) yelling back and fourth to each other, trash talking like filthy sailors (that is, if they trash talk... Perhaps I meant that the talk was trashy?). When you have decently sized televisions, and a bunch of Xboxes (like my friends and I do), Xbox LAN parties are the best. It's a mix of online PC gaming and classic console gaming -- you get more than just 2 (or 4) people playing together (as you would online with the PC) on a console AND you get all the people together in the same area, which lets everyone talk smack all day long. System Link games are very communal.
As another poster mentioned, these Xbox LAN parties seem to go on for hours, but you wouldn't know it if you played in one... I can recall playing about 3 or 4 flag matches and looking up at the clock only to see that 4 hours had passed. When you get two good flag teams facing off, oh man... Those can take a helluva long time. I'm a big fan of King Of The Hill (Crazy King especially). I love it when you've got 8 guys all firing rockets at the king spot, with everyone barely adding a second to their totals per entrance into the area. The resulting final scores are usually 2:00, 1:59, 1:59, 1:58, 1:40... Good stuff.
Now, I own Halo PC as well has the Xbox Halo -- are there any real differences? Not really. The only notable issue is the frame rate. All the game mechanics are the same. Even mouse look is the same - there is a delay moving your reticule too quickly in some instances. For example, using the tank, if you move hard to your right, the cannon will slowly catch up with the mouse. It's supposed to be like that -- It's not as noticable in the Xbox version, though, but that's because you have joysticks to use. The mouse look isn't that different from the double-stick Xbox controller style; an experienced Halo player has their sensitivity way up as to have maximum control over the Chief's turning and aiming. That's probably people's biggest gripe -- the use of the double sticks isn't as easy as the mouse. That's true, but once you get used to it, the double sticks can be just as deadly.
For me, Halo PC isn't worth the money simply because I've played it so much on the Xbox. That, and the multiplayer portion of the game is where the majority of my time (and probably other people's as well) will be spent. Having played Halo PC online (lag issues aside), it is not the same. It feels more sterile. As I mentioned before, Halo is a communal experience on the Xbox, and having played it that way for however many years now (2 since Halo came out?) playing it without the constant hollaring and real-time strategizing just makes it feel not so much like Halo. Rather, it feels like any other FPS, but with the familiar old Halo gameplay mechanics, graphics and all that.
So, what do you get when you combine the "Xbox Halo Experience" and the "PC Halo Experience"? HALO 2. This can also be represented as "Xbox Live + Halo = Halo 2".
I can't wait. You think Halo is good? Halo 2 is even better, from what I've seen so far... oooh wee!
One last thing about Halo; when did it come out? A very long time ago. Am I still playing it? Yep. I can't say that for any other game, except Diablo 2 (which I had quit, but recently came back to). But, Diablo 2 is another story...
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
"Who are you?"
"Um, uh... just ... a guy." *flee*