Street Fighter II
#16
I love Street Fighter. I started with SFII in the arcades back in 1991, before the days of game magazines that told you how to do the moves, because no game to date worked quite like SFII. The "flying uppercut" as we called it (no one knew who the hell Sheng Long was or why you had to defeat him to stand a chance against Ryu) was performed by "wiggling the joystick in the corner and pressing punch". We knew a guy that could do it one handed while eating with the other hand. We thought Guile (who most people pronounced "goo-lee", but not me) had a knife, and that "sonic boom" was actually "knife, ooh!" and we called his Flash Kick the "knife kick". We had no idea what anyone said in the game. Sho-Ryu-ken sounded like "ha-hil-jak" to us. Hadoken sounded like "kool-jak" (which we made fun of by saying "cool jerk"). As you can see, "ken" sounded like "jak" unless it was used as a character's name. Hell, we thought Dhalsim said "You're on Fire", because we definately heard an "on". Our local pizza parlor (back when they had good games and arcades were rare) had SFII groupies that would watch us play and yell "use your 'inner power'!"

The NES SFII was the first game where we actually heard the words we were supposed to hear, with the exception of Tatumaki-senpuu-kyaku which STILL sounds like "a-smatjak-smowjak" to me.

Anyway, because I played it in the arcade first, I think in "Jab, Strong, Fierce, Short, Forward, Roundhouse" not "Light Punch, Medium Punch, Heavy Punch, Light Kick, Medium Kick, Heavy Kick", so forgive me if I confuse.

If the one you are playing is not Super Street Fighter II, GO GET IT. The game plays the same, has fun new characters (Bruce.. I mean Fei Long, man!), some cool new moves, and an undocumented turbo mode (I think you just press right or left on the D-pad next to the start screen). With the turbo feature, it is arguably the best SF game ever (I prefer arcade SFAII myself, but the SSFII on the SNES is a close second). I dare say that I majored in Street Fighter in college, the SNES SSFII and arcade SFAII being where I spent most of my time.

Tips, at least for this one, some will work even in the original version:

Controls: Be sure to arrange your controls so the most used buttons are x, y, a, and b. The R and L buttons dont respond as quickly, as they have to be pressed a little more and your fingers arent going to be as fast as your thumb. I assign buttons as follows:

Fierce (HP): X
Jab (LP): Y
Roundhouse (HK): A
Forward (MK): B
Strong (MP): R
Short (LK): L

I use this config because the most commonly used attacks are the most powerful ones, usually followed by the weakest and fastest ones. The reason I use Forward (MK) instead of Short (LK) on B is that some characters, like Cammy, Guile, and Chun Li, have fantastic Forward kicks and really crappy Short kicks, and with Ken and Ryu you can fit a Forward kick in between a jump kick and a fireball. I put Strong on R because I am right handed, and strong is good for throws if you want to use some of the different looking ones that some characters have.

Character tips not mentioned earlier in the thread:

1) Chun Li - Chun Li is my best character in the later games when the Dragon Punch isn't so all-powerful. She is still damn good in this one.
a) The Spinning Bird Kick (charge down for 3 seconds, up and kick) is invulnerabile for a split second at the beginning. Excellent for incoming jumping enemies, and fantastic against fireballs fired in close-- you dodge the fireball and will hit them with a kick before they can recover from the animation. This can also be performed in the air after a wall jump if you are totally insane and want to spend hours trying to do it.

B) She has a 3 hit combo that doesnt involve any special moves-- jumping Fierce (HP) followed by crouching Forward (MK) followed by a standing Fierce (HP). If you hit them recently before, it will often dizzy them.

c) The medium kick is probably her best kick. When crouching, it is fast and has good range, when jumping, it has good priority and sticks the furthest out front of all her jumping attacks. It is also the button you use for the head stomp.

2) Guile
a) Evil, Evil Cheese- you can throw a sonic boom right next to someone, and if they block it, have a free throw. This will really, really piss people off. I don't do it unless they are complete asshats.
B) The Legendary Four Hit Combo - Jumping Fierce (HP), Standing Fierce (HP) - uppercut, Fierce (HP) Sonic Boom, Standing Fierce (HP) - backhand. Good luck getting this, the sonic boom is achieved by charging while in mid air, and pushing forward and RELEASING the punch button after the standing fierce. This is called a 2-in-one. Also, the SNES will slow to a grinding halt after the sonic boom, and the odds of actually having the next button press register before the opponent recovers from the stun are approximately 1 in 10. Even more luck getting it on a competent human opponent. I've done it once.

3) Fei Long - I love Bruce. They totally hosed his sounds in SFA3 when they brought him back, so enjoy the extended high pitched yells while you can in SFAII
a) The Legendary Five Hit Combo - Jumping Fierce (HP) or Roundhouse(HK), Standing Fierce (HP) 2-in-one to Rekka Ken (3 hit screaming punch combo). This, again, is very, very hard to do (for me at least), though the problem isnt that the game slows down, its that three "fireball" motions in a row are murder on my poor left thumb, and the standing fierce is pretty hard to segway into the Rekka Ken. I think I've done this twice (on the SNES, anyway, its pretty easy in the arcade) against a competent human opponent.
B) there is no b. He's pretty straight forward in all other respects.

4) Balrog - thats right. Balrog. He sucked in the other two games, but now he is quite the opponent.
a) The Shoulder Butt (like Guile's Flash Kick with a punch) is invulnerable. It is his best anti-air attack, and goes through fireballs
B) Range. Balrog has mega range, and this allows him to be really, really annoying, because you can alternate Fierce (HP) punches and Dashing Punches (Sonic Boom motion) ALL DAY LONG. Be sure not to actually do it all day long, or people will be pissed. Mix it up.
c) 3 hit combo - Jumping Fierce (HP), Crouching Fierce (HP) two-in-one to Dashing Punch
d) hold down all three of one button and fight with the others fo 50 seconds, release, and if you hit, you will take off half your opponent's life. This is something you do when you just want to screw around, because it is pretty obvious that you are doing it.

5) Blanka
a) when they dizzy, press into them and do a Forward (HK) followed by the Head Bite. Charge back while biting, and hit them with the ball as soon as they get out. If they miss the block, its quite a bit of damage. You probably don't want to do the last part against Ken or Ryu, or you will take an uppercut in the cajones.

Interesting trivia: In the arcade, there was a bug that allowed Zangief to do the Siberian Suplex (piledriver with the kick button) from the other side of the screen. Basically, if you did it at just the right time after a blocked move, it always connected. People stopped playing SSFII at my arcade when people learned how to do this. It started by people choosing Zangief and their opponents simply walking away, even after massive winning streaks, because you could hit them after blocking a fireball even. Eventually, people just stopped showing up. I've never done it, and I don't know if it exists in the SNES version.
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Messages In This Thread
Street Fighter II - by Archon_Wing - 10-22-2003, 03:09 AM
Street Fighter II - by Sir_Die_alot - 10-22-2003, 03:19 AM
Street Fighter II - by whyBish - 10-22-2003, 03:58 AM
Street Fighter II - by Guest - 10-22-2003, 04:08 AM
Street Fighter II - by Sir_Die_alot - 10-22-2003, 05:56 AM
Street Fighter II - by NiteFox - 10-22-2003, 08:10 AM
Street Fighter II - by Archon_Wing - 10-22-2003, 08:25 AM
Street Fighter II - by [wcip]Angel - 10-22-2003, 09:24 AM
Street Fighter II - by Chaerophon - 10-22-2003, 06:54 PM
Street Fighter II - by WarLocke - 10-22-2003, 08:11 PM
Street Fighter II - by Omni - 10-22-2003, 09:23 PM
Street Fighter II - by WarLocke - 10-22-2003, 11:59 PM
Street Fighter II - by Taem - 10-23-2003, 03:15 AM
Street Fighter II - by WarLocke - 10-23-2003, 03:31 AM
Street Fighter II - by jms - 10-23-2003, 04:12 AM
Street Fighter II - by LiquidDamage - 10-23-2003, 05:17 AM
Street Fighter II - by NiteFox - 10-23-2003, 08:00 AM
Street Fighter II - by pakman - 10-23-2003, 04:09 PM
Street Fighter II - by Archon_Wing - 10-23-2003, 07:14 PM
Street Fighter II - by swirly - 10-23-2003, 10:56 PM
Street Fighter II - by BigGrim - 10-24-2003, 12:21 AM
Street Fighter II - by garynk87 - 10-27-2003, 04:18 AM
Street Fighter II - by Roland - 10-27-2003, 06:20 AM
Street Fighter II - by Chaerophon - 10-27-2003, 07:22 AM
Street Fighter II - by whyBish - 10-27-2003, 07:58 AM
Street Fighter II - by AtomicKitKat - 10-27-2003, 08:51 AM
Street Fighter II - by NiteFox - 10-27-2003, 10:40 AM
Street Fighter II - by AtomicKitKat - 10-27-2003, 04:04 PM
Street Fighter II - by LiquidDamage - 10-27-2003, 07:53 PM
Street Fighter II - by whyBish - 10-28-2003, 04:32 AM
Street Fighter II - by NiteFox - 10-28-2003, 10:11 AM
Street Fighter II - by shavenlunatic - 10-28-2003, 04:53 PM
Street Fighter II - by Archon_Wing - 10-30-2003, 07:39 AM
Street Fighter II - by jms - 10-30-2003, 10:24 PM
Street Fighter II - by AtomicKitKat - 11-05-2003, 01:13 PM
Street Fighter II - by Archon_Wing - 11-06-2003, 01:32 AM
Street Fighter II - by NiteFox - 11-06-2003, 11:27 AM
Street Fighter II - by NiteFox - 11-06-2003, 11:53 AM
Street Fighter II - by AtomicKitKat - 11-09-2003, 09:28 AM

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