10-23-2003, 03:31 AM
Not trying to sound confrontational here, but the Tekken games are easily the deepest fighters I've played.
Yes, with some characters (Eddy Gordo/Tiger, Hwoarang/"Bob", Law to a lesser extent, maybe Ling) you can mash and maybe win, but with the majority of characters that won't work because they don't have very many transitional moves, just poking strings.
I have yet to see another fighter that has counters, chickens (counter-counters), linked grabs/throws, grab/throw escapes/reversals, the depth of horizontal/vertical strikes vs sidesteps (though Soul Calibur comes close), pokes, juggles, unblockables with weaknesses and more that is as balanced or fun.
Tekken most definitely takes skill. Try playing Yoshimitsu (or Kunimitsu for the sadists) against a good player; Yoshi has some off-the-wall moves, but his movelist is very limitted compared to other fighters - you've got to constantly change your stance to keep from telegraphing your moves and eating a Wind God Fist.
Or take a Nina/Nina fight with two good players. Both characters are fast and agile, have outright deadly linked grabs, and can counter/chicken. You can't simply rush in or the other guy'll pop some of your joints, but if you both turtle nothing ever happens. A good Nina/Nina fight (sometimes Nina/Anna fights are even better) looks like a freakin' dance. B)
Yes, with some characters (Eddy Gordo/Tiger, Hwoarang/"Bob", Law to a lesser extent, maybe Ling) you can mash and maybe win, but with the majority of characters that won't work because they don't have very many transitional moves, just poking strings.
I have yet to see another fighter that has counters, chickens (counter-counters), linked grabs/throws, grab/throw escapes/reversals, the depth of horizontal/vertical strikes vs sidesteps (though Soul Calibur comes close), pokes, juggles, unblockables with weaknesses and more that is as balanced or fun.
Tekken most definitely takes skill. Try playing Yoshimitsu (or Kunimitsu for the sadists) against a good player; Yoshi has some off-the-wall moves, but his movelist is very limitted compared to other fighters - you've got to constantly change your stance to keep from telegraphing your moves and eating a Wind God Fist.
Or take a Nina/Nina fight with two good players. Both characters are fast and agile, have outright deadly linked grabs, and can counter/chicken. You can't simply rush in or the other guy'll pop some of your joints, but if you both turtle nothing ever happens. A good Nina/Nina fight (sometimes Nina/Anna fights are even better) looks like a freakin' dance. B)