Mithrandir,Oct 12 2003, 06:19 PM Wrote:But seriously folks, the average MMOG costs about $12 or $13 per month - that's less than it costs to take two people out to the movies around here. The movie provides, perhaps, 2 hours of entertainment and the MMOG provides an entire month's worth. No real contest there.You are comparing apples and oranges here from a financial standpoint. Your average sfx-packed Bollywood Blockbuster costs around ~100 to 200 million to produce and will be viewed just ONE time by each consumer (maybe another time when the video release is out), whereas serious MMORPG-subscribers will pay for ONE game about 15$ per month for about 2 years (that's 24x 15$), plus the costs of the base client plus the costs of the expansion(s). The (successful) MMORPG's of the near future are - with the current pricing scheme - the license to print money.
Quote:full-time teams working on patchesYou know the size of Blizzard's 1.10 "patch team", do you? ;)
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller