03-07-2003, 06:25 PM
Quote:Dupers and hackers usually have multiple cd-keys and may even have the CD's themselves. When they get a cdkey banned, they just discard it
I realize that hackers can make enough money for it to be worth while for them to buy extra copies of the game. Part of my suggestion is to ban users of hacked items, not just the makers. If a user pays $50 for the game and $50 for the hacked item and then loses the game and the item, do you think they will shell out $100 to try again? Remember I'm not talking about the person making the hacks, I'm talking about the person using them. Even if they only catch 5% of the users, word will spread quickly that people who are using hacks are getting banned. I think it would scare a lot of people into not using them. I'm sure not everyone, but a lot. If you make it not worth the time/money to use hacks, it becomes not worth the time to develop them.
Quote:Now how fair is that when a person buys a copy of d2 online and can't play on B.net? Banning cd keys is a ridicilous idea that only hurts consumers in the long run.
This sounds like it is really an ebay issue. The buyer did not get what they paid for and should return the item. If the seller won't except it, take the usual steps versus bad sellers. Maybe, if Blizzard wants to be nice, they could post a list of banned CD keys on it's web site. You could ask the seller for the CD key and check it on the list. Obviously, sellers could lie about the CD key, but that again is an ebay problem solved like other ebay problems. Personally, I use credit cards via paypal to pay for ebay auctions. If I call the credit card company they will refund my money and dispute the charge in their own way.
I still think this is a very simple step that Blizzard could take to reduce the use of hacked items. Any more thoughts?
USWest Hardcore Realms
Accounts: mikedok5, mikedok6
Accounts: mikedok5, mikedok6