Crystalion,Sep 14 2003, 12:51 PM Wrote:So my answer, thus far (small little tests in the last week but nothing like your five hour ancients run), has been to either not distribute, or put points into VIT. What's your take on it, in practice?Exactly as you say, except for a couple of quirks.
STR was raised to 34, to be able to wear a 3-socket shield. Although perhaps unnecessary, it was nice to put my two chippy skulls in and have a socket available for the lovely +1-5 cold damage/+3 mana after each kill jewel I found afterwards :)
DEX, or why bother indeed. My to-hit against the ancients was 42%.
STR + DEX might be worth pumping to 33/47 respectively for a single reason, and that's being able to use Maiden Javelins with their excellent +to skills. A simple +1 to PJ could bump your damage a couple of hundreds, and the stacks are bigger than regular javelins. A dense maiden javelin of propagation with +3 to javelin skills could be a beautiful weapon to have :)
As usual, Energy gets no points.
And VIT was in fact useful for her for two reasons:
a. Allowing monsters to suicide on her thanks to the thorns (a good amount of life does help here). Although I could live without the thorns, they were a nice touch.
b. Standing in front of tough bosses while the poison does its thing and using the helper skill of choice: Lightning Bolt (autohit and converts all physical damage into lightning). Not the primary killer, but it did help speed up things with the ancients, for example, and when killing big D as well.
EDIT:
Quote:Now this procedure hinges on a technical point I pondered long ago and didn't answer: who gets kill credit for a poison death?.
We can set up a TCP/IP game if you want and find out :)