Observation about chill/slow effects
#1
I noticed that slow effects seem to apply BEFORE the speed cap is applied. Conventional wisdom holds that if your weapon attack speed is maxed out then any additional IAS or a faster base weapon is wasted. However when you're chilled by cold attacks or holy freeze that extra speed helps. For example with a "Crescent Moon" phase blade my character attacks at 8 fps normally (the max). When frozen with holy freeze he attacks at a still speedy 9 fps. From the limited testing I've done slow effects are simply subtraced from the final "speed increase" field in the speed formula....thus having lots of IAS or a fast weapon can largely negate the effects of chill or holy freeze.

With the increase frequency of boss packs, the way minions now carry elemental enchantments, faster monster attack rates, and the greater duration of all cold attacks in 1.10 speed may be more important than ever before.
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Messages In This Thread
Observation about chill/slow effects - by IlleglWpns - 09-08-2003, 03:59 PM
Observation about chill/slow effects - by MMAgCh - 09-08-2003, 08:21 PM
Observation about chill/slow effects - by Guest - 09-11-2003, 01:04 AM
Observation about chill/slow effects - by Guest - 09-11-2003, 04:06 PM

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