Act 3 Might Merc
#2
Offensive, purchased from Greiz. Act III is Iron Wolves who shoot spells.

He will start with Might at about level 9, Jab at 10, and then level up every three of four levels. Unlike most auras, Might apparently will go past the level 17 cap most other auras hold to, which will put him at 26 or so in the level 90 range, with Jab at 16.

Spirea on Hirelings

Just plug in the values you desire to the table.

The damage is given for no weapon, which is damage added to any weapon that you equip him with.

I suggest that any weapon have life steal, if you can find it, or put a life steal circlet on him. That allows him to self heal against most monsters aside from Physical Immunes.

YMMV
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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Messages In This Thread
Act 3 Might Merc - by Wee mad Arthur - 03-06-2003, 09:21 PM
Act 3 Might Merc - by Occhidiangela - 03-06-2003, 09:32 PM
Act 3 Might Merc - by WarBlade - 03-06-2003, 09:32 PM
Act 3 Might Merc - by Wee mad Arthur - 03-06-2003, 09:44 PM
Act 3 Might Merc - by Conner Macleod - 03-11-2003, 10:01 AM
Act 3 Might Merc - by Ruvanal - 03-11-2003, 11:14 AM
Act 3 Might Merc - by Conner Macleod - 03-11-2003, 02:47 PM
Act 3 Might Merc - by Occhidiangela - 03-11-2003, 10:22 PM

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