07-29-2003, 11:22 PM
Elves double your income from market places, but this is useless, as the other Elven buildings will drain any and all excess income. Elves do more to damage your economy then build it. Also, Elves are both physically and magically fragile. A stiff breeze will blow them right over. Gazers will flatten them in seconds.
Gnomes not only build, add population, meaning more houses, meaning more taxes generated, but, they also add to the luck of all your heroes. Luck determines magic resistance, chance to dodge, hit, etc. Also, heroes can luck out at zero hit points. Lucking out means, at zero hit points, he might live. Might.
Dwarves will attack things nobody else will. For low amounts of gold. Dwarves, at higher levels, are nearly magic immune. They can safely assault dragons, even HUGE mobs of dragons, with little worry.
As for other units:
Monks are the supremely powerful unit. They can become physical and magical immune. They can learn wizard spells from libraries, power strike and flame shield. Also, Monks, right from level 1, can one shot kill anything in the game with Deadly Strike. It starts at 1% at level 1, and gains 1% with each level. They can evade arrows and even spells. In many online games, both Monks and Barbarians are outlawed, for many reasons.
Priestesses of Krypta are terribly fragile at first. They too, can learn power strike and flame shield. They can charm vampires, and other undead, and their life drain attack not only heals them, but also their undead summons. Once they learn a few spells, and get to be about level 10ish, they are fearsome. Skeletons, while seemingly weak, have damage resistance you would not believe, and are awesome at dodging all incoming attacks.
And, my fave unit. The Cultists. Cultists, at first glace, seem weak. They are however, the Powergamers Choice. They shapeshift, gaining big hit points, but still keeping amazing dodge and evade skills. When they learn to camo themselves, they seldom die, going into hiding the moment they are in trouble. They level quickly, gaining exp for planting poisonous flowers, exploring, stealing, looting gravestones, etc. They are the best combination of Rangers and Rogues, gaining the special abilities of both. They are also second only to monks for magic resistance (Not counting wizards) and they too, can learn power strike and flame shield. Plus, they are a hoot. Nothing gets a good laugh like seeing a cultist go into an elven lounge as a were bear, doing god knows what in the lounge while in bear form. Cultists are the Red Wizard of Majesty. 8 bit theatre fans take note.
Gnomes not only build, add population, meaning more houses, meaning more taxes generated, but, they also add to the luck of all your heroes. Luck determines magic resistance, chance to dodge, hit, etc. Also, heroes can luck out at zero hit points. Lucking out means, at zero hit points, he might live. Might.
Dwarves will attack things nobody else will. For low amounts of gold. Dwarves, at higher levels, are nearly magic immune. They can safely assault dragons, even HUGE mobs of dragons, with little worry.
As for other units:
Monks are the supremely powerful unit. They can become physical and magical immune. They can learn wizard spells from libraries, power strike and flame shield. Also, Monks, right from level 1, can one shot kill anything in the game with Deadly Strike. It starts at 1% at level 1, and gains 1% with each level. They can evade arrows and even spells. In many online games, both Monks and Barbarians are outlawed, for many reasons.
Priestesses of Krypta are terribly fragile at first. They too, can learn power strike and flame shield. They can charm vampires, and other undead, and their life drain attack not only heals them, but also their undead summons. Once they learn a few spells, and get to be about level 10ish, they are fearsome. Skeletons, while seemingly weak, have damage resistance you would not believe, and are awesome at dodging all incoming attacks.
And, my fave unit. The Cultists. Cultists, at first glace, seem weak. They are however, the Powergamers Choice. They shapeshift, gaining big hit points, but still keeping amazing dodge and evade skills. When they learn to camo themselves, they seldom die, going into hiding the moment they are in trouble. They level quickly, gaining exp for planting poisonous flowers, exploring, stealing, looting gravestones, etc. They are the best combination of Rangers and Rogues, gaining the special abilities of both. They are also second only to monks for magic resistance (Not counting wizards) and they too, can learn power strike and flame shield. Plus, they are a hoot. Nothing gets a good laugh like seeing a cultist go into an elven lounge as a were bear, doing god knows what in the lounge while in bear form. Cultists are the Red Wizard of Majesty. 8 bit theatre fans take note.
All alone, or in twos,
The ones who really love you
Walk up and down outside the wall.
Some hand in hand
And some gathered together in bands.
The bleeding hearts and artists
Make their stand.
And when they've given you their all
Some stagger and fall, after all it's not easy
Banging your heart against some mad buggers wall.
"Isn't this where...."
The ones who really love you
Walk up and down outside the wall.
Some hand in hand
And some gathered together in bands.
The bleeding hearts and artists
Make their stand.
And when they've given you their all
Some stagger and fall, after all it's not easy
Banging your heart against some mad buggers wall.
"Isn't this where...."