I converted an old Fire-only Sorceress straight to 1.10 beta and even in spite of not being set up with the synergies in mind she was doing fine in Act 5 Hell.
With Inferno: 26, Fire Mastery: 29, Warmth: A modest 10, she's doing 1311-1405 Fire Damage and I still have room to move as far as the 60 point skill outlay for maxed damage is concerned. That leaves plenty of room for other skills . . . Note that Nova has only Static for a prerequisite and also works for a close range Sorceress.
Attribute points are the fun part though. With maxed Warmth you won't need to invest in Energy, leaving most of the spending for Vitality. :blink: Unfortunately for me having a converted Sorceress not set up for 1.10, this means her Vitality has a mere 250 points in it, but I can see the new generation of high-Warmth Sorceresses being able to push to 300 (if they're like me and find high strength of dubious value).
The upshot of the new super-Warmth incentives is the ability to let it own Energy Shield's mana gobbling for more ridiculous tanking power.
The only tricky part is keeping the mercenary alive. Teleport becomes handy. ;)
With Inferno: 26, Fire Mastery: 29, Warmth: A modest 10, she's doing 1311-1405 Fire Damage and I still have room to move as far as the 60 point skill outlay for maxed damage is concerned. That leaves plenty of room for other skills . . . Note that Nova has only Static for a prerequisite and also works for a close range Sorceress.
Attribute points are the fun part though. With maxed Warmth you won't need to invest in Energy, leaving most of the spending for Vitality. :blink: Unfortunately for me having a converted Sorceress not set up for 1.10, this means her Vitality has a mere 250 points in it, but I can see the new generation of high-Warmth Sorceresses being able to push to 300 (if they're like me and find high strength of dubious value).
The upshot of the new super-Warmth incentives is the ability to let it own Energy Shield's mana gobbling for more ridiculous tanking power.
The only tricky part is keeping the mercenary alive. Teleport becomes handy. ;)
Heed the Song of Battle and Unsheath the Blades of War