07-28-2003, 03:33 PM
Strafe, like Fury, Zeal, Fend, Jab, and Dragon Talon all belong to a class of skills that launch multiple auto-targeting attacks at a click. One property that is shared by these skills is that they begin their attack seqeunce with a single attack at your normal attack speed, which is then followed up by a series of faster attacks. When someone describes their Strafe as "9/2" speed for example, they imply their Strafe sequence begins with a 9 frame shot followed by a series of 2 frame shots. If this person were using Strafe against 5 targets, the amount of time he would spend in Strafe lock would then be 9+2+2+2+2=17 frames.
Speed is important because killing efficiency is measured in damage per unit of time. A faster attack speed also gives you better control on the battlefield (you can dodge and shoot more easily for example) and multiplies the effectiveness of any elemental damage you possess.
For some more explanation and additional data, you can check out ZenDragon's Bow Bible, and make sure you read the speed rating and speed table sections.
Speed is important because killing efficiency is measured in damage per unit of time. A faster attack speed also gives you better control on the battlefield (you can dodge and shoot more easily for example) and multiplies the effectiveness of any elemental damage you possess.
For some more explanation and additional data, you can check out ZenDragon's Bow Bible, and make sure you read the speed rating and speed table sections.