07-25-2003, 07:57 PM
Gnomes breed like rabbits with the ingame effect of automatically building/spawning new hovels, they can be used as extra peasants (quite nicely too) and they gain experience while repairing or building stuff. They do however make it impossible to get the other two non-human races, unless you cheat or the mission allows it, and they increase the amount of sewers that appear. Due to their automatically spawning hovels they can be really hard to get rid of.
Rogues will attack almost anything with a 500+ bounty on it, even your own buildings, and most heroes will go anywhere and attempt to kill anything with a 2k+ bounty, expensive but heroes do tend to spend gold on anything they can buy thus eventually returning the gold to you.
To get your economy going you need a level 3 marketplace, preferably more at some point, and a blacksmith with at least level 2 armor & weapons. The marketplace generates gold even without heroes around based on it's level but heroes add more to that since the healing potions are quite popular. A further boost can come from inviting elves into your kingdom (see manual for excact prereqs.) and you should be able to easily rid yourself of the gambling hall and elven lounge by removing them from the repair queue and tagging them with a modest reward, your rogues should be plinking away at the buildings within a few seconds.
Also setting your tax collectors to pick up at least a certain amount and return immedately can help minimizing the time they spend wandering around, minimizing the risk of lost gold, and speed up your income.
Rogues will attack almost anything with a 500+ bounty on it, even your own buildings, and most heroes will go anywhere and attempt to kill anything with a 2k+ bounty, expensive but heroes do tend to spend gold on anything they can buy thus eventually returning the gold to you.
To get your economy going you need a level 3 marketplace, preferably more at some point, and a blacksmith with at least level 2 armor & weapons. The marketplace generates gold even without heroes around based on it's level but heroes add more to that since the healing potions are quite popular. A further boost can come from inviting elves into your kingdom (see manual for excact prereqs.) and you should be able to easily rid yourself of the gambling hall and elven lounge by removing them from the repair queue and tagging them with a modest reward, your rogues should be plinking away at the buildings within a few seconds.
Also setting your tax collectors to pick up at least a certain amount and return immedately can help minimizing the time they spend wandering around, minimizing the risk of lost gold, and speed up your income.
Hugs are good, but smashing is better! - Clarence<!--sizec--><!--/sizec-->