06-20-2012, 08:30 PM
(This post was last modified: 06-20-2012, 08:33 PM by Concillian.)
Well, you are built FULL defensive right now, so yeah, you're having damage issues. I think you need to work on getting enough additional mitigation or healing so that you can use the 15% damage buff on blaze. That can be done with gearing (life on hit / leech) or skills. I wonder if purple gems in weapons + the 15% damage rune is more damage and healing than red gems + 2k healing per 15 seconds.
I'm not sure I would feel comfortable without the heal rune on serenity. That gives you another heal that costs almost no spirit. It extends the use of serenity, because you can often purposefully eat more than one second of damage , then activate serenity for the heal and 3 seconds of immunity. This helps stretch out your cooldown rotation more than the 1 second immunity, IMO. Especially if you have some Life on hit, as you'll heal from that while immune too. It really changes the way you use serenity. It's more useful in more situations. If you didn't see that frozen thing on the floor, it's not as big a deal that you got hit for 5k and frozen, and has essentially the same duration as if you saw it and used it 1 second earlier to avoid the freeze.
If you add blind, you now have a complete cycle covered on cooldowns and the blind has a pretty decent offensive rune @ 58. It also works to help with those annoying ranged runners, you just need to get into range, then blind to stop them so you can attack them. I also strongly prefer deadly reach to Fists of Lightning for the same reason. I don't have a big problem with the melee stuff, but the ranged can be a pain.
I also use Deadly strike for the extra range to kill throwers and such. It has some great runes too, none are really BAD, but I don't really like scattered blows. Strike from beyond requires special gearing for crits, but can provide additional transcendance healing if you do gear that way (plus you get some damage too). Most choose the extra armor, and you have the option of extra damage at 60. It works really well indoors, which has natural features to funnel monsters together and it couples well with your choice of inner sanctuary / consecrate ... you can either stand in the circle to do damage without getting hit or use the circle to funnel a group into more of a line for better killing power.
Here is what I've been using of late, but I AHed some cold resist gear for One with Everything, and am VERY durable as a result. I can see a good argument for swapping Fire Ally with Inner Sanctuary, I'm basically using Fire Ally as pure damage, which seems fine for late nightmare. I think I'll actually try swapping it for inner sanctuary and get some practice with it before Hell.
http://us.battle.net/d3/en/calculator/mo...dXU!ZZbaYa
I'm not sure I would feel comfortable without the heal rune on serenity. That gives you another heal that costs almost no spirit. It extends the use of serenity, because you can often purposefully eat more than one second of damage , then activate serenity for the heal and 3 seconds of immunity. This helps stretch out your cooldown rotation more than the 1 second immunity, IMO. Especially if you have some Life on hit, as you'll heal from that while immune too. It really changes the way you use serenity. It's more useful in more situations. If you didn't see that frozen thing on the floor, it's not as big a deal that you got hit for 5k and frozen, and has essentially the same duration as if you saw it and used it 1 second earlier to avoid the freeze.
If you add blind, you now have a complete cycle covered on cooldowns and the blind has a pretty decent offensive rune @ 58. It also works to help with those annoying ranged runners, you just need to get into range, then blind to stop them so you can attack them. I also strongly prefer deadly reach to Fists of Lightning for the same reason. I don't have a big problem with the melee stuff, but the ranged can be a pain.
I also use Deadly strike for the extra range to kill throwers and such. It has some great runes too, none are really BAD, but I don't really like scattered blows. Strike from beyond requires special gearing for crits, but can provide additional transcendance healing if you do gear that way (plus you get some damage too). Most choose the extra armor, and you have the option of extra damage at 60. It works really well indoors, which has natural features to funnel monsters together and it couples well with your choice of inner sanctuary / consecrate ... you can either stand in the circle to do damage without getting hit or use the circle to funnel a group into more of a line for better killing power.
Here is what I've been using of late, but I AHed some cold resist gear for One with Everything, and am VERY durable as a result. I can see a good argument for swapping Fire Ally with Inner Sanctuary, I'm basically using Fire Ally as pure damage, which seems fine for late nightmare. I think I'll actually try swapping it for inner sanctuary and get some practice with it before Hell.
http://us.battle.net/d3/en/calculator/mo...dXU!ZZbaYa
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.