06-13-2012, 10:51 PM
What PapaSmurf said which can be written thusly if you want it to spit out a percentage.
Total Dodge = (1 - ((1 - Dodge %1) * (1 - Dodge %2) * ... * (1 - Dodge %n)))*100
I've tested and verified.
So if you have base 16% dodge from dex, 15% from mantra and 15% from the passive that gives you 15% if you use two 1H weapons, and you get 15% more from the one attack rune you get.
Total Dodge = ( 1 - ( ( 1 - .16) * ( 1 - .15 ) * ( 1 - .15) * ( 1 - .15 ) ) * 100
= ( 1 - ( .84 * .85 * .85 * .85 ) ) * 100
= ( 1 - .515865 ) * 100
= 48.4135%
I've started a Google spreadsheet where I'm putting several of the formulas I've seen around, or come up with, and had a chance to test. Even built the step function for dex to dodge which for me was fun since I'm not a big spreadsheet guy.
Total Dodge = (1 - ((1 - Dodge %1) * (1 - Dodge %2) * ... * (1 - Dodge %n)))*100
I've tested and verified.
So if you have base 16% dodge from dex, 15% from mantra and 15% from the passive that gives you 15% if you use two 1H weapons, and you get 15% more from the one attack rune you get.
Total Dodge = ( 1 - ( ( 1 - .16) * ( 1 - .15 ) * ( 1 - .15) * ( 1 - .15 ) ) * 100
= ( 1 - ( .84 * .85 * .85 * .85 ) ) * 100
= ( 1 - .515865 ) * 100
= 48.4135%
I've started a Google spreadsheet where I'm putting several of the formulas I've seen around, or come up with, and had a chance to test. Even built the step function for dex to dodge which for me was fun since I'm not a big spreadsheet guy.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.