I've given it some thought and I'm probably going with http://us.battle.net/d3/en/calculator/mo...dXY!ZZbZZZ this time.
Lightning Flash instead of Thunderclap. This lowers my AOE some, but gives me better avoidance.
Tempest Rush (Tailwind) instead of Seven-Sided Strike (Sudden Assualt). I'll miss the burst of SSS and the avoidance from being able to pop it and go immune for a bit, but hopefully the dodge from Lightning Flash will counter that and I think the travelling through mobs use of Tempest Rush will be stronger. Using the movement speed rune will also let me run away better if I need to.
Sweeping Wind (Blade Storm) which I had originally, but was experimenting getting away from when I died. I think the anti-swarm power of it is needed. Especially with me not using Thunderclap anymore.
The Guardian's Path instead of Resolve/Near Death Experience. NDE is still tempting, but I just hate that it does nothing else. Of course the one time it does do something is critical in hardcore, but I'm still thinking I'll skip it. Not that I ever made it high enough to use in the first place. Resolve is good, especially with Sweeping Wind, but I think I want to try going heavy dodge this time which TGP helps with. I was using a shield when I died and I really felt like I could feel the lack from not dual-wielding. So I'm going to try and get back to that.
GDP gives 15% dodge. LF gives 16% if I am attacking something. Mantra gives 15% + 15% if I activate it. I have no idea if those add for 61% dodge, but I'm doubtful. Surely some of it must be multiplicative instead. Still, I think I'm going to go with that plan and see what happens. Push my dodge high and see if I can heal/serenity through bad streaks.
Edit: Plus I'm going to try and more heavily favor life on hit. I feel like I didn't end up with any on my gear when I died and that is probably a reason why as well. So I'm going to try and slightly favor that if I can. Even if it means losing some damage in order to do so.
Lightning Flash instead of Thunderclap. This lowers my AOE some, but gives me better avoidance.
Tempest Rush (Tailwind) instead of Seven-Sided Strike (Sudden Assualt). I'll miss the burst of SSS and the avoidance from being able to pop it and go immune for a bit, but hopefully the dodge from Lightning Flash will counter that and I think the travelling through mobs use of Tempest Rush will be stronger. Using the movement speed rune will also let me run away better if I need to.
Sweeping Wind (Blade Storm) which I had originally, but was experimenting getting away from when I died. I think the anti-swarm power of it is needed. Especially with me not using Thunderclap anymore.
The Guardian's Path instead of Resolve/Near Death Experience. NDE is still tempting, but I just hate that it does nothing else. Of course the one time it does do something is critical in hardcore, but I'm still thinking I'll skip it. Not that I ever made it high enough to use in the first place. Resolve is good, especially with Sweeping Wind, but I think I want to try going heavy dodge this time which TGP helps with. I was using a shield when I died and I really felt like I could feel the lack from not dual-wielding. So I'm going to try and get back to that.
GDP gives 15% dodge. LF gives 16% if I am attacking something. Mantra gives 15% + 15% if I activate it. I have no idea if those add for 61% dodge, but I'm doubtful. Surely some of it must be multiplicative instead. Still, I think I'm going to go with that plan and see what happens. Push my dodge high and see if I can heal/serenity through bad streaks.
Edit: Plus I'm going to try and more heavily favor life on hit. I feel like I didn't end up with any on my gear when I died and that is probably a reason why as well. So I'm going to try and slightly favor that if I can. Even if it means losing some damage in order to do so.