Basic Math - The Failure of Diablo Melee
I'm a little disappointed with the monk compared to the barbarian:

1. The barbarian's mobility skills are better. Furious charge w. merciless assault has great range and doubles as a very solid damage dealer in packs (no cooldown if you hit five enemies), generates your resource, and can be used as an escape skill in a pinch. Meanwhile dashing strike does negligible damage, requires a target, and costs spirit. FoT/thunderclap is excellent offensively, but lacks defensive versatility since it uses regular pathing (doesn't go through mobs/obstacles). Leap is essentially a teleport and the monk has no equivalent. Sprint gives you an out of combat speed boost (the best in the game) and again, the monk has no equivalent.

2. The barbarian has scaling heals. Barb heals scale with your life pool and the monks do not. I anticipate this being a problem as I progress further into inferno with my monk.

3. The barbarian actually uses your weapon in his animations. This is purely aesthetic, but playing the barbarian feels better because you actually get to see him swing his big ass weapon around. The monk punching everything in the face is all well and good, but it feels lazy and unfinished to not even have animations for his class weapons. Blizzard dropped the ball here.
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RE: Basic Math - The Failure of Diablo Melee - by Athenau - 06-10-2012, 02:09 AM

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