Basic Math - The Failure of Diablo Melee
Well, I have to say I like what I have seen of Inferno so far. In general. The regular mobs feel just right. The drops feel better balanced than they were in Hell, though more than half the magic drops are still utter trash you cannot even salvage for crafting. The Elites are my bugbear. Almost everything I face is Invunerable Minions or Reflect Damage (I am fine with the latter in principle, but I know I am too under-geared at the moment). The rest are either a cake-walk, or my DPS is too low and I get hit with the enrage timer just before finishing them off --- even in Inferno, I am not too convinced there is any justification for this. With that fourth ability, even a combination of three abilities that are normally weak, the fourth can just tip it into the `too hard' basket, making it surprisingly difficult to farm. Still, probably half are killable, so Nephalim Valour ensures my gold and item drops are decent enough to make farming fun. If I just faced less completely unkillable mobs, Act I Inferno would definitely be the best fun I have had in this game.
May the wind pick up your heels and your sword strike true.
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RE: Basic Math - The Failure of Diablo Melee - by Elric of Grans - 06-09-2012, 11:57 AM

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