Basic Math - The Failure of Diablo Melee
(06-09-2012, 12:29 AM)ViralSpiral Wrote: Yeah, Blur would have to be awesome at some point if partially because it's one of two passives you can actually get at level ten. I'm only looking at things from the builder perspective where all options are available, though. That's what I meant about the comment where only four of the passives looked exciting to me endgame. Although Blur probably could have some late game potential too, especially around high HP, fast-moving melee packs you can't kite super effectively. I was hoping the teleport + clone spamming would mitigate more than 20% of damage, though.

I swap Blur in for situational purposes for various bosses like the Butcher, Siegebreaker, and the first two minibosses in Act IV. Obviously, if I'm feeling overpowered, I won't in order to keep the Nephelem Valor stacks, but right now, survival is most the most important consideration.
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RE: Basic Math - The Failure of Diablo Melee - by MongoJerry - 06-09-2012, 01:46 AM

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