06-09-2012, 12:29 AM
Yeah, Blur would have to be awesome at some point if partially because it's one of two passives you can actually get at level ten. I'm only looking at things from the builder perspective where all options are available, though. That's what I meant about the comment where only four of the passives looked exciting to me endgame. Although Blur probably could have some late game potential too, especially around high HP, fast-moving melee packs you can't kite super effectively. I was hoping the teleport + clone spamming would mitigate more than 20% of damage, though.
Critical Mass probably works a lot better for you build than it would mine, since mine uses precisely two skills with a CD and already has a passive devoted to resetting their CD in most situations where I'd likely want them reset. On a side note; here's a hurrah to the sort of cheese limiting the healing potions prevents. Consider running a character like this in D2 that could spit out four clones of themselves (and teleport) every time they took 15% of their life in damage with the kind of potion access D2 had. You'd pretty much be invincible to everything that didn't one-shot you.
Critical Mass probably works a lot better for you build than it would mine, since mine uses precisely two skills with a CD and already has a passive devoted to resetting their CD in most situations where I'd likely want them reset. On a side note; here's a hurrah to the sort of cheese limiting the healing potions prevents. Consider running a character like this in D2 that could spit out four clones of themselves (and teleport) every time they took 15% of their life in damage with the kind of potion access D2 had. You'd pretty much be invincible to everything that didn't one-shot you.