Basic Math - The Failure of Diablo Melee
One of the biggest and most frustrating problems I run into in Inferno (act I) is not so much the boss abilities as it is when particular monsters are promoted to boss/champion, like the berserker, who have extremely high damage attacks. While the berserker has a tell before it hits with its big attack, I've found that a) it often hits anyway because of the way melee is intentionally coded, plus when fighting a boss or champion pack, there are often so many monsters on the screen that it's very easy to miss the tell in the first place. Getting hit for 90% of my life in one shot is by itself recoverable, except that they have faster swings that can easily finish off your health, and jailor, frozen, waller, vortex, etc. to control your movement to some extent.
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RE: Basic Math - The Failure of Diablo Melee - by BellaStrega - 06-04-2012, 06:26 AM

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