Basic Math - The Failure of Diablo Melee
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(06-03-2012, 11:13 AM)FoxBat Wrote: I could swear that whites only drop pots when they actually die, in which case kill rate definitely helps. Not sure on bosses, they might have a chance to drop whenever the health falls below certain % thresholds as mentioned.

I am pretty sure that I have seen normal mobs drop globes without dying. But since they have usually died in 3 hits or less it is a bit harder to check. I do know that there is not a percentage that needs to be done like 25% to get the globes to drop. I had a NM Belial run that my DH Sentry had generated 9+ globes in pile in front of it before Belial was down to 80% life. Most of time, less globes would be generated the whole fight.

I suspect that each mob type has a low chance (0.5% or less?) that they can drop a globe each time that they are hit. Then an increased chance (x10?) to drop one on death. And like in D2 the champs and random bosses would have an increased chance (x4??) over that to drop globes.
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RE: Basic Math - The Failure of Diablo Melee - by Ruvanal - 06-03-2012, 02:18 PM

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