Basic Math - The Failure of Diablo Melee
#94
(06-03-2012, 04:42 AM)Mavfin Wrote: I can't imagine how often I'd die *as a ranged class*, let alone a melee class if I only had 16K health, as Sirian had when he originally posted that the game was FAIL.

This wasn't about dying. I never once did any dying against trash mobs, which is the situation I analyzed. There wasn't much dying against boss packs either, except for certain spiky trait combos. The problem is what I had to do to avoid dying: it wasn't very much fun. The low gear I had is what makes my analysis relevant, because gear level wasn't masking the other game mechanics. And I came up FAR short of posting that the whole game is fail.

I'm more disappointed with how unproductive my thread became than I am with the cracks in D3. An honest discussion on a topic like this was the main attraction for me here. Oh well. Never mind then.


- Sirian

[Image: ember-mini.gif]

Reply


Messages In This Thread
RE: Basic Math - The Failure of Diablo Melee - by Sirian - 06-03-2012, 09:29 AM

Forum Jump:


Users browsing this thread: 37 Guest(s)