Basic Math - The Failure of Diablo Melee
#88
(06-03-2012, 12:37 AM)Roland Wrote:
(06-03-2012, 12:19 AM)Sirian Wrote: Without knowing why the health globe drops were SO TERRIBLE on my first pass through Hell Acts 1 and 2, I remain unsettled.

Health Globes are random feast-or-famine, as far as my experience has been (over 120 hours played). Some areas or sessions barely drop enough health globes for me to get by without chugging potions and healing via life regen / Aid Station (which I don't use anymore). Other times (usually easier fights Tongue) they drop like rain, and I'm swimming in them. I haven't noticed any change throughout my playing via gear, clvl, nor patch changes. It just has struck me as a random element, through and through.

I have to second this from some of my experiences with this from just today's run troughs on various characters. And there may be a bit of selective memory at work here too. Earlier I was running through NM act 2 with Magi and running into at times what seemed to be a dearth of health globe drops, but this was in part a matter of having that dearth at a time when they were really critical to survival. When you are not having a survival crisis, will you really be looking at how many dropped or not?
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RE: Basic Math - The Failure of Diablo Melee - by Ruvanal - 06-03-2012, 02:19 AM

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