Basic Math - The Failure of Diablo Melee
#84
1% life per second and 15% damage reduction are both large enough to make a difference on a melee character at the higher difficulties (which are mostly forced into being very defense oriented). If you're receiving any amount of self healing, then 15% damage reduction is not small, in fact, it's pretty large... larger than the +15% armor buff the enchantress gives. Also if you have pretty significant damage reduction 1% health per second is also a substantial amount.

The main issue is the limited range and the fact that a DH probably doesn't want to be too close to a melee character, but I'll admit they have their uses.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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RE: Basic Math - The Failure of Diablo Melee - by Concillian - 06-02-2012, 11:22 PM

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