Basic Math - The Failure of Diablo Melee
#83
(06-02-2012, 09:46 PM)Roland Wrote:
(06-02-2012, 06:52 PM)Concillian Wrote: DH sentry has a relatively short range 15% less damage taken shield... not many use this skill...

Not many use this skill because, just like it's cousin Aid Station, it is completely worthless. In order for it to be effective you have to stand within the bubble. Unless you're a melee character (who can probably tank the mobs anyway, and if you can't 15% reduced damage is not going to make a big enough difference) you will never be in that bubble more than 5 cumulative seconds in an entire fight, and 90% of that time will be spent kiting - thus not getting hit. Same thing with Aid Station - 1% max life regen is paltry considering how standing still will probably lose you between 4k and 15k life in a single hit. There's literally no incentive to use any of them, because they simply don't work as they were envisioned. The Demon Hunter needs some major attention in both its active and passive skills. As it stands right now, it's one of the weakest classes in the game - especially when it comes to parties.

I think Bolty would disagree when I drop an aid station in close to where he's tanking. It definitely has its uses in grouping.
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RE: Basic Math - The Failure of Diablo Melee - by Lissa - 06-02-2012, 10:10 PM

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