Basic Math - The Failure of Diablo Melee
#80
(06-02-2012, 01:20 PM)Apostolic Wrote: I've hit up the AH extensively and my gear is quasi-decent at this point (shield with 1-hander, 63% DR from armor, 27% resists, just a tick under 50k health, 9632 damage in the character window), but it seems like it's just a penalty to play with friends after 60, which pretty well sucks Sad They need to either rebalance multiplayer mob health and damage output, or add some other incentive for max-level characters to group.
I've been thinking about this too.

Why are human players better than %15 armor buff?

The dialog is sometimes better.

But, seriously. Even with playing non-complementary characters, damage output should be better, and target coordination as well. Ideally, yes, you'd want to coordinate for optimal party support.
”There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy." - Hamlet (1.5.167-8), Hamlet to Horatio.

[Image: yVR5oE.png][Image: VKQ0KLG.png]

Reply


Messages In This Thread
RE: Basic Math - The Failure of Diablo Melee - by kandrathe - 06-02-2012, 04:53 PM

Forum Jump:


Users browsing this thread: 67 Guest(s)