Basic Math - The Failure of Diablo Melee
#55
I think potion cooldowns are a good idea in general, but D3's are too high. In D2 the problem with potions is that you had instant heals (rejuves) combined with no cooldowns. I'd prefer it if in D3 you had a choice between heal over time potions with no cooldown and instant heals with a moderate cooldown (15s).
Reply


Messages In This Thread
RE: Basic Math - The Failure of Diablo Melee - by Athenau - 06-01-2012, 03:56 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)