Basic Math - The Failure of Diablo Melee
#37
(05-31-2012, 10:06 PM)Treesh Wrote:
(05-31-2012, 08:52 PM)Sirian Wrote:
(05-31-2012, 04:41 PM)Tal Wrote: I played a jabazon, barbarian, assassin, two different flavors of zealot (sword and board/two hander) through all of Hell LoD.


Perhaps that is where your confusion comes in. I only enjoyed D2 before its expansion, and in that phase melee was not happening.

If Blizzard waits over a year to improve melee in D3, and those changes don't occur until an expansion and some further patches after that, it will be the same story: too late for me to care. This is something they should have done better with out of the box.


- Sirian

The only one that tal mentioned that was only after the expansion was the assassin. Before that, the other builds he listed were STILL viable.

Not true - Zeal was unplayable crap prior to expansion, before it was capped to 5 hits (and didn't cause the entire series of attacks to miss as soon as any of them missed.) WW was basically the only playable Barb build. I don't personally call a class with exactly one playable build viable, myself. Concentrate, Frenzy, and Berserk were ALL bugged pre-expansion. And Double Throw didn't have a synergy to boost its damage, so basically it was just a place to dump skill points you wanted to forever waste. How rosy the shades of nostalgia are. I wouldn't even call WW a melee build, considering it was basically a ranged attack for all purposes except Iron Maiden - you sure didn't wait to get in melee range to start whirling. Now Smiters were still playable pre-expansion, but that's about the only actual melee build I recall pre-LoD that was viable. And even that got by via ignoring target defence.
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RE: Basic Math - The Failure of Diablo Melee - by ViralSpiral - 05-31-2012, 10:16 PM

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