05-31-2012, 07:44 PM
(05-30-2012, 06:41 PM)FoxBat Wrote: Resolve is extremely awesome with sweeping wind, it can have a larger effect than the armor boost even.
I hadn't even thought of that Sweeping Wind hits would trigger the 25% damage reduction. That is a very good point. I'll have to test at some point how much armor Seize the Initiative is actually giving and try to judge which I like better. I suppose Seize is stronger against ranged since they might not be in the Wind, but it does bring up an option to consider. There is a small part of me that says I could swap out near death experience and run both. Just cause Near death is such a one trick pony. It isn't like the witch doctor version that has another side benefit. Yet being hardcore I'm not sure I can bring myself to do that. I don't get Near Death till 58 though so I could run both of them till that point just to see how it feels. I believe I was running The Guardian's Path instead as that third temporary passive.
(05-30-2012, 11:00 PM)hazzen Wrote: At least, it was good until I hit a Jailer Arcane pack. It was very dangerous to only have one escape skill (Serenity). I'm not HC on this toon so it wasn't the end of the world, but I can see the benefit of either SSS or Dashing Strike as an additional "Get out of Jail Free" button.
Does SSS and Dashing break Jailor? I hadn't even tried that. I know some are talking about using it before predictable things to avoid those (like frozen) which I understand. I just didn't even think to see if those skills would end a Jailor effect.