Basic Math - The Failure of Diablo Melee
#32
Quote:I've seen a few videos of D3 and everything I see is wide open spaces or large hallways. I don't see tactically useful terrain hardly anywhere - narrow halls, doorways, differing elevations. Very little of any use for splitting enemy forces or even fighting with a rock or tree at one's back to cut down missile fire from 60 degrees or so. I'm not sure if I'm just seeing videos like that because they're more exciting, or because there's very little tactical terrain to go around. If the latter, was that a design oversight, or does Blizzard not want people using tactics other than what skills Blizzard themselves give us?
Terrain is still useful in D3. I used it a lot, especially in Act IV, where bottlenecking enemies on stairways or ambushing boss packs around corners comes in handy.
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RE: Basic Math - The Failure of Diablo Melee - by Athenau - 05-31-2012, 02:33 PM

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