05-31-2012, 08:38 AM
(05-31-2012, 07:06 AM)Roland Wrote: Act I Inferno Gear Farming
Barbarian build that can safely farm Inferno Act I - specifically the Warden and the Butcher. It may not be the ideal skill choice for you, but at least it should give you an idea of some of the options, as well as a bit of an insight into Inferno.
I switched out most of my skills for the Butcher in Hell. I chose WW with the fast movement glyph (dropping Slam), a different glyph for Bash than I normally use, tried Rend but gave up on it as too slow in its attack animation, and went back to Earthquake for my heavy hitting long cooldown spell, which I used mostly when he charged and got himself stuck for a bit.
I'm not refusing to switch skills for specific scripted bosses. It's the "regular game" where a single subset of six skills must be chosen, where swapping out skills during combat is painful and discouraged, that is the subject of my attention.
If Blizzard has designed the upper difficulties in such a way that any single skill is must-have for an entire class, or only a limited number of skill sets are viable, then they have failed to deliver what they promised. Can they fix it? Maybe. Will they? I expect them to try.
- Sirian