05-31-2012, 02:25 AM
Quote:Offhand, the best I can think of is a skill that increases your damage resistance if you're struck X times in Y seconds - good for tanking mobs, where you'll get hit the required number of times, but useless against bosses. Or perhaps the inverse, if bosses are the bigger problem - a skill that causes the first attack every 2 seconds to automatically miss. Ignores around half the hits from a single target, but nearly useless if you're swarmed.
Well, I would prefer that they give melee an additional passive bonus rather than making certain skills mandatory. Melee has a 30% damage reduction already, maybe they should get a 50% CC reduction as well? Jailer and frozen lasting half the time and vortex pulling you half as far would go a long way towards evening the playing field between melee and ranged when it comes to boss packs.
If they are going to buff skills, they should remove the difficulty scaling on stuns and make melee snares much better. If you're able to control enemy movement you're able to fight on your own terms, which is imperative for melee characters.