05-30-2012, 11:00 PM
(05-29-2012, 08:46 PM)swirly Wrote: Another option I've considered instead of Seven-Sided Strike is Tempest Rush (either Northern Breeze or Slipstream). What this would do is give me a way to get out of pin type scenarios. If I play bad and three champs get me pinned against a wall then I could Tempest Rush through them to get free. I can see that saving my life. The issue is that I don't like using it just for the movement. It's a damage decrease to use it instead of my primary attacks and the slow/knockback spread mobs out so they aren't in my Wind and so actually work counter to the build. I thought I'd mention it anyway though cause it is something I've considered and the move through mobs option can sometimes be very important. I also do find that I miss the burst from Seven-Sided when I get rid of it.
I switched to Tempest Rush over Kick in Act IV NM and it made a world of difference - it still gets me out of telegraphed attacks with the additional benefit of costing less spirit (so I always have it) and avoiding AoE death (Arcane, Desecrator, Plagued, etc), and leaving me free to do all my spirit spamming with a mantra.
At least, it was good until I hit a Jailer Arcane pack. It was very dangerous to only have one escape skill (Serenity). I'm not HC on this toon so it wasn't the end of the world, but I can see the benefit of either SSS or Dashing Strike as an additional "Get out of Jail Free" button.