05-20-2012, 12:52 AM
(This post was last modified: 05-20-2012, 12:56 AM by Concillian.)
(05-19-2012, 11:33 PM)Taelas Wrote: Dex becomes increasingly *better*, unless my math sucks (which is entirely possible).
Say a boss hits 10 times over 2 seconds. With 20% dodge, you are hit (on average) 8 out of 10 times. With 30%, you are hit 7 out of 10. With 40%, you are hit 6 times out of 10.
8 hits vs. 7 hits is a reduction in hits taken of 12.5%. 6 hits vs. 7 hits is a reduction in hits taken of 14.29%. 5 hits vs. 6 hits is even better: 16.67%. Going from 5 hits to 4 is 20% less hits. Assuming you can hit 100% dodge, you become unhittable. I doubt that's possible, though.
DODGE gets increasing returns, but DEX does not.
100 DEX = 10% dodge
500 DEX = 20% dodge
1000 DEX = 30% dodge
2000 DEX = 40% dodge
So going from 10% to 40% nets you 33% less damage taken (6 instead of 9 hits out of 10), but costs you 1900 DEX instead of 100 DEX. The return for the stats goes south fast, especially considering 1900 VIT is a whole crapton of health.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.