(05-07-2012, 08:13 PM)Mavfin Wrote: There is a cooldown on skill changes, but it's like 5 seconds, I think, more to discourage people doing it *in combat* or something, and, there's a buff that gives you MF or better drops from bosses/champs/rares that goes away if you change your skills around when the buff is up, but that's on a per-session basis, not a long-term thing.And to clarify a little further: the cooldown upon changing skills supposedly is considerably longer on the higher difficulty levels, and the buff to drop quantity/quality (which goes by the...magniloquent name of "Nephalem Valour") only kicks in once you've maxed out your character's level at 60.
In other words, through Normal difficulty at the very least, you're free to experiment however much you like, without experiencing much in the way of "downtime" while the skill swap timer ticks down or any other drawbacks.
And the days are not full enough
And the nights are not full enough
And life slips by like a field mouse
____________.Not shaking the grass.
-- Ezra Pound, "And the days are not full enough"
And the nights are not full enough
And life slips by like a field mouse
____________.Not shaking the grass.
-- Ezra Pound, "And the days are not full enough"