07-16-2003, 06:24 PM
The funny thing about memories is that we tend to only remember the best things, and the worst things. I think there are all kinds of different types of preferences for play styles. Building the game to favor one over the other does not make sense from a game marketing POV. There is sufficient opportunity in public games to be a PKer, and eschew partying if you like. And, for those who have friends who play, and like to work together there is something for them as well.
I would hazard to guess that the constructive RPG cooperative play aspect appeals to more people than the dog-eat-dog, competitive aspect. In this game, the softcore "Ladder" means you are capable of getting alot of experience in the shortest real world time. So, if you have nothing else in your life but playing D2 for 20 hours a day, then you can be on the ladder too. But, the ladder has no indication as to how well you can play the game and more often it is populated with the characters that can kill the most monsters the quickest. The hardcore ladder has just a little more meaning, as you must acquire the massive experience quickly without dying.
I would hazard to guess that the constructive RPG cooperative play aspect appeals to more people than the dog-eat-dog, competitive aspect. In this game, the softcore "Ladder" means you are capable of getting alot of experience in the shortest real world time. So, if you have nothing else in your life but playing D2 for 20 hours a day, then you can be on the ladder too. But, the ladder has no indication as to how well you can play the game and more often it is populated with the characters that can kill the most monsters the quickest. The hardcore ladder has just a little more meaning, as you must acquire the massive experience quickly without dying.