Well, obviously not all feel the same way about things, Cryptic. Most veterans I've talked with agree that things were more fun in the beginning though. The vast amount of D2C veterans who left within a a few months of LoD's release doesn't exactly speak against me either :P Practically all my friends quit playing D2 because they grew bored with the expansion very quickly and yet realized that classic would never be the same again, and I wasn't that slow to follow, though I have picked it up again periodically. Twice in hopes of being there in time to compete in the v1.10 ladder.
It's an interesting account of your D2C experience, seems to have involved quite a few more player deaths than what I experienced. Regardless of what one feels about hostility and competition, I imagine your account would make most people believe that your D2C experience was a damn sight more interesting and exciting than the endless Cow run games which is the norm now. Reading your account, I swear I had the impression you were enjoying every last minute of it until I read the words "It got worse..." :D
What I find interesting is that you immediately connect me liking competition, with me liking PK'ing. I very rarely killed anyone back in classic, I stood my ground several times and scared away a lot of people who thought I was trespassing on their territory, but I killed very few. I still never PK and would rather leave than fight if I was hostiled,unless I reckoned my odds were good :D, but I still like the air of excitement that hostility between players create.
I know your sixth point was a joke, but if there's even the slightest hint of meaning behind it, it shows something. I didn't like D2C climate because people kept killing each-other and everyone suspected everyone of being a PK, I liked it because to have a chance to survive, you had to be able to stand your ground and be able to take care of yourself. This didn't just mean that you had to make sure your character could kill and defend himself on his own, but you also had to think, be creative and find your own solutions to problems, rather than leaning on somebody elses shoulder whenever trouble arised. This is not the same thing as liking PK'ing, liking the pretty harsh D2C atmosphere doesn't mean I enjoy trapping WP's and attempting to kill anyone that crosses my path.
It's an interesting account of your D2C experience, seems to have involved quite a few more player deaths than what I experienced. Regardless of what one feels about hostility and competition, I imagine your account would make most people believe that your D2C experience was a damn sight more interesting and exciting than the endless Cow run games which is the norm now. Reading your account, I swear I had the impression you were enjoying every last minute of it until I read the words "It got worse..." :D
Quote:[1] Level restrictions of 30 to enter Nightmare, and 60 to enter Hell, applicable to closed Battle.net only. Precedents: Diablo, and level restrictions on Ancients.I can't say I like restrictions. Still, with the increased difficulty I doubt anyone would ever want to enter the new difficulties at lower levels anyway. This doesn't address exp-leeching at all though.
What I find interesting is that you immediately connect me liking competition, with me liking PK'ing. I very rarely killed anyone back in classic, I stood my ground several times and scared away a lot of people who thought I was trespassing on their territory, but I killed very few. I still never PK and would rather leave than fight if I was hostiled,unless I reckoned my odds were good :D, but I still like the air of excitement that hostility between players create.
I know your sixth point was a joke, but if there's even the slightest hint of meaning behind it, it shows something. I didn't like D2C climate because people kept killing each-other and everyone suspected everyone of being a PK, I liked it because to have a chance to survive, you had to be able to stand your ground and be able to take care of yourself. This didn't just mean that you had to make sure your character could kill and defend himself on his own, but you also had to think, be creative and find your own solutions to problems, rather than leaning on somebody elses shoulder whenever trouble arised. This is not the same thing as liking PK'ing, liking the pretty harsh D2C atmosphere doesn't mean I enjoy trapping WP's and attempting to kill anyone that crosses my path.
In my mind, my dreams are real. No one's concerned about the way I feel.