07-16-2003, 04:12 PM
(This post was last modified: 07-16-2003, 04:16 PM by Occhidiangela.)
1. Large games being created wherein there is no incentive to party leads to few to no people partying. That may not be all bad. However, in game mechanics, its leads to red x all over the screen, and a lulling of the wariness versus PK's in public games. That leads to better opportunity for a PK to slip into your act/screen during a leveling game. In HC, that is simply bad.
That said, an advantage to the party system is that a nuisance PK is clearly tagged. A disadvantage is that if he just wants to kill one person, he has to hostile the whole group. Personally, I prefer it that way, particularly HC.
2. Sharing experience is a way to reward team play, or multiplayer games, which in turn reduces the number of games on a given server at a time, and hence enhances bnet stability and game availability. If the Hostility system survives pretty much intact, you still have plenty of ways to deal with leachers.
3. Your love of the dog eat dog of pre LoD glosses over the problem of perspective: is Diablo a competition? If so, fine, but you don't have to share experience NOW or did you not know that?
Just unparty, and kill away. No one else gets the XP, and while you don't get the party bonus, you get all points for all kills at the increased amount for game difficulty.
Leachers will at worst grab items, but they always did that, even in Diablo II pre LoD.
While I was still playing on realms, I frequently leveled up HC characters in areas away from BH/cows and got two benefits: All points for me, my merc leveled up faster, and whatever dropped was not immediately snapped up by someone else.
If you care about the ladder as a competition, and consider XP over time as the goal of this game, then I can understand why you take the position you do. "It's all about me!" If the shoe fits, wear it.
Your suggestion is, in my view, a plea to increase the amount of hate and discontent on bnet, which is hardly an admirable goal.
That said, an advantage to the party system is that a nuisance PK is clearly tagged. A disadvantage is that if he just wants to kill one person, he has to hostile the whole group. Personally, I prefer it that way, particularly HC.
2. Sharing experience is a way to reward team play, or multiplayer games, which in turn reduces the number of games on a given server at a time, and hence enhances bnet stability and game availability. If the Hostility system survives pretty much intact, you still have plenty of ways to deal with leachers.
3. Your love of the dog eat dog of pre LoD glosses over the problem of perspective: is Diablo a competition? If so, fine, but you don't have to share experience NOW or did you not know that?
Just unparty, and kill away. No one else gets the XP, and while you don't get the party bonus, you get all points for all kills at the increased amount for game difficulty.
Leachers will at worst grab items, but they always did that, even in Diablo II pre LoD.
While I was still playing on realms, I frequently leveled up HC characters in areas away from BH/cows and got two benefits: All points for me, my merc leveled up faster, and whatever dropped was not immediately snapped up by someone else.
If you care about the ladder as a competition, and consider XP over time as the goal of this game, then I can understand why you take the position you do. "It's all about me!" If the shoe fits, wear it.
Your suggestion is, in my view, a plea to increase the amount of hate and discontent on bnet, which is hardly an admirable goal.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete