04-12-2012, 11:51 AM
Hi,
The general idea of a more dynamic environment is good, and seen in this light I like the grotesque explosion affecting nearby monsters a bit better. I only hope the later variations on chandeliers and weak walls are more than just "Please press this button to kill the three monsters patiently waiting for this over there".
-Kylearan
(04-11-2012, 09:18 PM)Ruvanal Wrote: The damage you see the monster doing in D3 is part of their push to make more of a dynamic environment interaction. Consider the achievment for killing a certain number of mobs using the dungeon terrain (chandeliers or propped up weak wall areas are the more noticeable).
The general idea of a more dynamic environment is good, and seen in this light I like the grotesque explosion affecting nearby monsters a bit better. I only hope the later variations on chandeliers and weak walls are more than just "Please press this button to kill the three monsters patiently waiting for this over there".
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider