07-16-2003, 10:29 AM
D2C exping games lasted a lot longer than current Blood- and Cow-run games, those are just about always finished before the 5 minute mark. In D2C, I could often join a Hell exping game and have a solid 15 minutes in the Flayer Jungle before people started to leave.
The current party system simply makes it way too easy for newbies, lazy people and others who want high levels and good items but will not sacrifice time or effort for it, to get a free ride. Why? Because people simply don't care if they have a string of lvl 5 leechers on their tail anymore, their XP isn't affected by it, why should they care? There must be a penalty for creating parties, so that when people do party up, they are forced to carefully consider whether the benefits outbalance the penalty. There would be no more no-brainer parties consisting of one competent Hell character, partied with an army of no-good leechers because he thought partying them would put and end to their constant whining. No more clueless lvl 80 characters with 91 skill points saved up, no PvP builds that are utterly useless in PvM would surface.
Quote:imo this would kill party play. As it was when the XP bonus kicked in for parties alot more people cooperated and it was hella more fun, with others than soloCo-operated? Most Bnet parties consist of 6 leechers and 2 killers, both who slay monsters on the opposite ends of the map to not "disturb" one another. Yes there were parties where the members truly co-operated with each-other in an effort to maximize killing speed, or simply have fun with their friends, but those would not disappear even without the Party bonus, since players in those parties already benefit from their co-operation, they don't need the extra XP bonus, the few exp parties that existed in D2C sure didn't.
Quote:I do find it too much of a generalization to slap the newbie tag on those that can't solo hell 8 player, there are people out there that enjoy party play (like myself) and the xp bonus is an insentive for others to hit P on thier keyboard when a game is joined.Regardless what they're called, characters who are too weak to stand on their own, who cannot contribute to a party, who cannot even kill a Hell monster when the opportunity arrives, simply don't belong in Hell. With v1.10, Blizzard have already taken many steps to show that this is their stance as well, removing the party bonus would more than anything make this a reality though.
The current party system simply makes it way too easy for newbies, lazy people and others who want high levels and good items but will not sacrifice time or effort for it, to get a free ride. Why? Because people simply don't care if they have a string of lvl 5 leechers on their tail anymore, their XP isn't affected by it, why should they care? There must be a penalty for creating parties, so that when people do party up, they are forced to carefully consider whether the benefits outbalance the penalty. There would be no more no-brainer parties consisting of one competent Hell character, partied with an army of no-good leechers because he thought partying them would put and end to their constant whining. No more clueless lvl 80 characters with 91 skill points saved up, no PvP builds that are utterly useless in PvM would surface.
In my mind, my dreams are real. No one's concerned about the way I feel.