06-21-2011, 09:24 AM
As soon as I read DSIII had been Consolified, that is, molested like an innocent child by a big fat hairy publisher until it would lay down with the worst thing to ever happen to gaming; the console, I decided to not pick this one up.
Now, am I being harsh? perhaps, but let's take a look. In order to work with consoles, the control scheme was changed from a logical mouse click does whatever you want to do scheme to a monstrosity. Shall we look at the mess they made of things?
Right click: Move character. IT BEGINS HERE! What is wrong with the left mouse button? oh, you made that the attack button? Riight. there is this thing called contextual clicks.
You have to control the camera yourself. Which makes you seasick within minutes. OBSERVE!
Then picking up items is a real biatch. Whatever happened to just using your mouse to click it, the character walking to it and picking it up. Oh Right! Mouse! Consoles! Burly hairy man-rape! Now all we can do is walk around aimlessly over the item until it deigns to give us a popup showing we can pick it up. Look at 5:05 of the above movie to FEEL THE PAIN. Trust me, it doesn't get better.
Let's take a look at combat shall we, look at 6:30. FEEL THE PAIN. First some clumsy camera aiming, then an instruction that reads "Move Right Mouse Button in the direction of an enemy to target them."
Let's recap shall we? Right click moves the character. Keyboard controls the camera. Left mouse attacks, move right mouse button in the direction of an enemy to target them.
W.T.F.
What happened to 'right or left click to attack the enemy'? I mean, it was simple. Burly man console rape, that's what happened.
The nightmare of the control scheme continues. Let's see, shall we?
Press space to block.
press 1 to stun your enemies with shield bash.
So while trying to manhandle the camera into position, you have to use space to block and the numeric buttons for special attacks, whilst using the right mouse button to target enemies. Still with me? Remember, in Diablo this was all done with one button. That was 15 years ago.
It gets worse. "tap right button in a direction and pres space to dodge" LOLWUT? Last I checked the right mouse button doesn't have DIRECTIONS! It's pretty obvious this is referring to the second directional pointer in a controller, but COME ON, PUT SOME BLOODY EFFORT INTO A DECENT PC CONTROL SCHEME!
Let's move on to the rpg elements. Now, I don't call hack&slash games RPG's just out of pure principle. Just because it has a character sheet doesn't mean it's an RPG. An RPG requires you to play a character that develops and has some freedom of choice in its actions. The latest Elder Scrolls games are RPG's. Diablo and Dungeon Siege are not. Mass Effect and Star Wars: Knights of the Old Republic are in the grey area since it's still linear as hell, with the player determining the order in which he does things, but at least they have freedom in character development. In Mass Effect that is 'Red Bar or Blue Bar'. But on to this shitpile they call a game. They borrowed the conversation interface from Mass Effect, that much is clear. They borrowed the facial expressions from a piece of cardboard, ie: there are none.
So yea, it sucks. Balls. Of steel.
Now, am I being harsh? perhaps, but let's take a look. In order to work with consoles, the control scheme was changed from a logical mouse click does whatever you want to do scheme to a monstrosity. Shall we look at the mess they made of things?
Right click: Move character. IT BEGINS HERE! What is wrong with the left mouse button? oh, you made that the attack button? Riight. there is this thing called contextual clicks.
You have to control the camera yourself. Which makes you seasick within minutes. OBSERVE!
Then picking up items is a real biatch. Whatever happened to just using your mouse to click it, the character walking to it and picking it up. Oh Right! Mouse! Consoles! Burly hairy man-rape! Now all we can do is walk around aimlessly over the item until it deigns to give us a popup showing we can pick it up. Look at 5:05 of the above movie to FEEL THE PAIN. Trust me, it doesn't get better.
Let's take a look at combat shall we, look at 6:30. FEEL THE PAIN. First some clumsy camera aiming, then an instruction that reads "Move Right Mouse Button in the direction of an enemy to target them."
Let's recap shall we? Right click moves the character. Keyboard controls the camera. Left mouse attacks, move right mouse button in the direction of an enemy to target them.
W.T.F.
What happened to 'right or left click to attack the enemy'? I mean, it was simple. Burly man console rape, that's what happened.
The nightmare of the control scheme continues. Let's see, shall we?
Press space to block.
press 1 to stun your enemies with shield bash.
So while trying to manhandle the camera into position, you have to use space to block and the numeric buttons for special attacks, whilst using the right mouse button to target enemies. Still with me? Remember, in Diablo this was all done with one button. That was 15 years ago.
It gets worse. "tap right button in a direction and pres space to dodge" LOLWUT? Last I checked the right mouse button doesn't have DIRECTIONS! It's pretty obvious this is referring to the second directional pointer in a controller, but COME ON, PUT SOME BLOODY EFFORT INTO A DECENT PC CONTROL SCHEME!
Let's move on to the rpg elements. Now, I don't call hack&slash games RPG's just out of pure principle. Just because it has a character sheet doesn't mean it's an RPG. An RPG requires you to play a character that develops and has some freedom of choice in its actions. The latest Elder Scrolls games are RPG's. Diablo and Dungeon Siege are not. Mass Effect and Star Wars: Knights of the Old Republic are in the grey area since it's still linear as hell, with the player determining the order in which he does things, but at least they have freedom in character development. In Mass Effect that is 'Red Bar or Blue Bar'. But on to this shitpile they call a game. They borrowed the conversation interface from Mass Effect, that much is clear. They borrowed the facial expressions from a piece of cardboard, ie: there are none.
So yea, it sucks. Balls. Of steel.
Former www.diablo2.com webmaster.
When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.