03-03-2010, 05:14 AM
Quote:I actually took the comment about "steeper ratings" to mean that they wanted it to be really hard to reach hitcap (for example). Today, if I'm not at hitcap, I adjust my gearset so I am. If there was less +hit available on gear overall, I would be forced to actually choose between being hitcapped or getting more of another stat. Today, extra +hit is wasted - if there was no such thing as "extra" +hit, it might be more interesting.
That was my first thought as well, and if true I agree with Blizzard's intention here. It will definitely be interesting if the "best" theorycraft build/gearing is significantly more difficult to play than a "runner-up" build that reaches hitcap - not in terms of number of buttons, that's silly, but adjusting-on-the-fly to misses. It definitely has the potential to separate the exceptional from the mediocre.